#include "main/glheader.h"
#include "main/colormac.h"
-#include "main/context.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
static GLboolean
-run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+run_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
* to point to the appropriate normal transformation routine.
*/
static void
-validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+validate_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
* Allocate stage's private data (storage for transformed normals).
*/
static GLboolean
-alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+alloc_normal_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct normal_stage_data *store;
- stage->privatePtr = _mesa_malloc(sizeof(*store));
+ stage->privatePtr = malloc(sizeof(*store));
store = NORMAL_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
if (store) {
_mesa_vector4f_free( &store->normal );
- _mesa_free( store );
+ free( store );
stage->privatePtr = NULL;
}
}