* disabled.
*/
static GLboolean
-run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
struct point_stage_data *store = POINT_STAGE_DATA(stage);
for (i = 0; i < VB->Count; i++) {
const GLfloat dist = FABSF(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
+ const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}
static GLboolean
-alloc_point_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+alloc_point_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct point_stage_data *store;