for (i = 0; i < VB->Count; i++) {
const GLfloat dist = FABSF(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
+ const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}