-
/*
* Mesa 3-D graphics library
- * Version: 5.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Brian Paul
*/
-#include "mtypes.h"
-#include "imports.h"
+#include "c99_math.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/dd.h"
+#include "main/imports.h"
#include "t_context.h"
#include "t_pipeline.h"
#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr)
-/*
- * Compute attenuated point sizes
+/**
+ * Compute point size for each vertex from the vertex eye-space Z
+ * coordinate and the point size attenuation factors.
+ * Only done when point size attenuation is enabled and vertex program is
+ * disabled.
*/
-static GLboolean run_point_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static GLboolean
+run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
- struct point_stage_data *store = POINT_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- const GLfloat (*eye)[4] = (const GLfloat (*)[4]) VB->EyePtr->data;
- const GLfloat p0 = ctx->Point.Params[0];
- const GLfloat p1 = ctx->Point.Params[1];
- const GLfloat p2 = ctx->Point.Params[2];
- const GLfloat pointSize = ctx->Point._Size;
- GLfloat (*size)[4] = store->PointSize.data;
- GLuint i;
-
- if (stage->changed_inputs) {
- /* XXX do threshold and min/max clamping here? */
+ if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
+ struct point_stage_data *store = POINT_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2;
+ const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat);
+ const GLfloat p0 = ctx->Point.Params[0];
+ const GLfloat p1 = ctx->Point.Params[1];
+ const GLfloat p2 = ctx->Point.Params[2];
+ const GLfloat pointSize = ctx->Point.Size;
+ GLfloat (*size)[4] = store->PointSize.data;
+ GLuint i;
+
for (i = 0; i < VB->Count; i++) {
- const GLfloat dist = -eye[i][2];
- /* GLfloat dist = SQRTF(pos[0]*pos[0]+pos[1]*pos[1]+pos[2]*pos[2]);*/
- size[i][0] = pointSize / (p0 + dist * (p1 + dist * p2));
+ const GLfloat dist = fabsf(*eyeCoord);
+ const GLfloat q = p0 + dist * (p1 + dist * p2);
+ const GLfloat atten = (q != 0.0F) ? (1.0f / sqrtf(q)) : 1.0F;
+ size[i][0] = pointSize * atten; /* clamping done in rasterization */
+ eyeCoord += eyeCoordStride;
}
- }
- VB->PointSizePtr = &store->PointSize;
+ VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->PointSize;
+ }
return GL_TRUE;
}
-/* If point size attenuation is on we'll compute the point size for
- * each vertex in a special pipeline stage.
- */
-static void check_point_size( GLcontext *ctx, struct gl_pipeline_stage *d )
-{
- d->active = ctx->Point._Attenuated && !ctx->VertexProgram.Enabled;
-}
-
-static GLboolean alloc_point_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static GLboolean
+alloc_point_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct point_stage_data *store;
- stage->privatePtr = MALLOC(sizeof(*store));
+ stage->privatePtr = malloc(sizeof(*store));
store = POINT_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
_mesa_vector4f_alloc( &store->PointSize, 0, VB->Size, 32 );
-
- /* Now run the stage.
- */
- stage->run = run_point_stage;
- return stage->run( ctx, stage );
+ return GL_TRUE;
}
-static void free_point_data( struct gl_pipeline_stage *stage )
+static void
+free_point_data(struct tnl_pipeline_stage *stage)
{
struct point_stage_data *store = POINT_STAGE_DATA(stage);
if (store) {
_mesa_vector4f_free( &store->PointSize );
- FREE( store );
- stage->privatePtr = 0;
+ free( store );
+ stage->privatePtr = NULL;
}
}
-const struct gl_pipeline_stage _tnl_point_attenuation_stage =
+
+const struct tnl_pipeline_stage _tnl_point_attenuation_stage =
{
"point size attenuation", /* name */
- _NEW_POINT, /* build_state_change */
- _NEW_POINT, /* run_state_change */
- GL_FALSE, /* active */
- VERT_BIT_EYE, /* inputs */
- VERT_BIT_POINT_SIZE, /* outputs */
- 0, /* changed_inputs (temporary value) */
NULL, /* stage private data */
+ alloc_point_data, /* alloc data */
free_point_data, /* destructor */
- check_point_size, /* check */
- alloc_point_data /* run -- initially set to alloc data */
+ NULL,
+ run_point_stage /* run */
};