/*
* Mesa 3-D graphics library
- * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Brian Paul
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/dd.h"
* disabled.
*/
static GLboolean
-run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
struct point_stage_data *store = POINT_STAGE_DATA(stage);
GLuint i;
for (i = 0; i < VB->Count; i++) {
- const GLfloat dist = FABSF(*eyeCoord);
+ const GLfloat dist = fabsf(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
+ const GLfloat atten = (q != 0.0F) ? (1.0f / sqrtf(q)) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}
static GLboolean
-alloc_point_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+alloc_point_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct point_stage_data *store;