* Brian Paul
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/dd.h"
GLuint i;
for (i = 0; i < VB->Count; i++) {
- const GLfloat dist = FABSF(*eyeCoord);
+ const GLfloat dist = fabsf(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
+ const GLfloat atten = (q != 0.0F) ? (1.0f / sqrtf(q)) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}