/* a few other misc allocations */
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
- store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+ store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
return GL_TRUE;
}
/* free misc arrays */
_mesa_vector4f_free( &store->ndcCoords );
- ALIGN_FREE( store->clipmask );
+ _mesa_align_free( store->clipmask );
FREE( store );
stage->privatePtr = NULL;