{
GLuint u;
- for (u = 0; u < ctx->Const.VertexProgram.MaxTextureImageUnits; u++) {
+ for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
{
GLuint u;
- for (u = 0; u < ctx->Const.VertexProgram.MaxTextureImageUnits; u++) {
+ for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].