*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/enums.h"
* that window coordinates are guarenteed not to change before
* rendering.
*/
- ASSERT(tnl->Driver.Render.Start);
+ assert(tnl->Driver.Render.Start);
tnl->Driver.Render.Start( ctx );
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
+ assert(tnl->Driver.Render.BuildVertices);
+ assert(tnl->Driver.Render.PrimitiveNotify);
+ assert(tnl->Driver.Render.Points);
+ assert(tnl->Driver.Render.Line);
+ assert(tnl->Driver.Render.Triangle);
+ assert(tnl->Driver.Render.Quad);
+ assert(tnl->Driver.Render.ResetLineStipple);
+ assert(tnl->Driver.Render.Interp);
+ assert(tnl->Driver.Render.CopyPV);
+ assert(tnl->Driver.Render.ClippedLine);
+ assert(tnl->Driver.Render.ClippedPolygon);
+ assert(tnl->Driver.Render.Finish);
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
if (MESA_VERBOSE & VERBOSE_PRIMS)
_mesa_debug(NULL, "MESA prim %s %d..%d\n",
- _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
+ _mesa_enum_to_string(prim & PRIM_MODE_MASK),
start, start+length);
if (length)