/*
* Mesa 3-D graphics library
- * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/enums.h"
* that window coordinates are guarenteed not to change before
* rendering.
*/
- ASSERT(tnl->Driver.Render.Start);
+ assert(tnl->Driver.Render.Start);
tnl->Driver.Render.Start( ctx );
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
+ assert(tnl->Driver.Render.BuildVertices);
+ assert(tnl->Driver.Render.PrimitiveNotify);
+ assert(tnl->Driver.Render.Points);
+ assert(tnl->Driver.Render.Line);
+ assert(tnl->Driver.Render.Triangle);
+ assert(tnl->Driver.Render.Quad);
+ assert(tnl->Driver.Render.ResetLineStipple);
+ assert(tnl->Driver.Render.Interp);
+ assert(tnl->Driver.Render.CopyPV);
+ assert(tnl->Driver.Render.ClippedLine);
+ assert(tnl->Driver.Render.ClippedPolygon);
+ assert(tnl->Driver.Render.Finish);
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );