-/* $Id: t_vb_render.c,v 1.26 2001/12/17 01:46:58 brianp Exp $ */
+/* $Id: t_vb_render.c,v 1.27 2002/01/22 14:35:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- GLuint inputs = VERT_CLIP;
+ GLuint inputs = VERT_BIT_CLIP;
GLuint i;
if (ctx->Visual.rgbMode) {
- inputs |= VERT_COLOR0_BIT;
+ inputs |= VERT_BIT_COLOR0;
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- inputs |= VERT_COLOR1_BIT;
+ inputs |= VERT_BIT_COLOR1;
if (ctx->Texture._ReallyEnabled) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
- inputs |= VERT_TEX(i);
+ inputs |= VERT_BIT_TEX(i);
}
}
}
else {
- inputs |= VERT_INDEX_BIT;
+ inputs |= VERT_BIT_INDEX;
}
if (ctx->Point._Attenuated)
- inputs |= VERT_POINT_SIZE;
+ inputs |= VERT_BIT_POINT_SIZE;
/* How do drivers turn this off?
*/
if (ctx->Fog.Enabled)
- inputs |= VERT_FOG_BIT;
+ inputs |= VERT_BIT_FOG;
if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
- inputs |= VERT_EDGEFLAG_BIT;
+ inputs |= VERT_BIT_EDGEFLAG;
if (ctx->RenderMode==GL_FEEDBACK)
- inputs |= VERT_TEX_ANY;
+ inputs |= VERT_BITS_TEX_ANY;
stage->inputs = inputs;
}