-/* $Id: t_vb_render.c,v 1.33 2002/10/29 20:29:04 brianp Exp $ */
+/* $Id: t_vb_render.c,v 1.35 2003/04/08 02:27:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.0.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "macros.h"
#include "imports.h"
#include "mtypes.h"
-#include "mmath.h"
#include "math/m_matrix.h"
#include "math/m_xform.h"
/**********************************************************************/
-#if defined(USE_IEEE)
-#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
-#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-#define NEGATIVE(x) (x < 0)
-#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#endif
-
-
#define W(i) coord[i][3]
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_BIT_COLOR1;
- if (ctx->Texture._EnabledUnits) {
+ if (ctx->Texture._EnabledCoordUnits) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled)
+ if (ctx->Texture._EnabledCoordUnits & (1 << i))
inputs |= VERT_BIT_TEX(i);
}
}