#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
+#include "math/m_xform.h"
#include "t_pipeline.h"
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
/* Helper functions for drivers */
/**********************************************************************/
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
/**********************************************************************/
-static GLboolean run_render( GLcontext *ctx,
+static GLboolean run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);