/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* Keith Whitwell <keith@tungstengraphics.com>
*/
+/*
+ * Regarding GL_NV_texgen_reflection:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
#include "colormac.h"
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
- texcoord[i][0] = f[i][0];
+ texcoord[i][1] = f[i][1];
break;
case GL_NORMAL_MAP_NV: {
const GLfloat *norm = normal->start;
if (stage->changed_inputs & (_TNL_BIT_POS | _TNL_BIT_NORMAL | _TNL_BIT_TEX(i)))
store->TexgenFunc[i]( ctx, store, i );
- VB->TexCoordPtr[i] = &store->texcoord[i];
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
+ VB->TexCoordPtr[i] = &store->texcoord[i];
}
return GL_TRUE;
const struct tnl_pipeline_stage _tnl_texgen_stage =
{
"texgen", /* name */
- _NEW_TEXTURE, /* when to call check() */
+ _NEW_TEXTURE|_NEW_PROGRAM, /* when to call check() */
_NEW_TEXTURE, /* when to invalidate stored data */
GL_FALSE, /* active? */
0, /* inputs */