* including any use thereof or modifications thereto.
*/
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "math/m_xform.h"
GLuint unit )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
build_f_tab[VB->EyePtr->size]( out->start,
out->stride,
- VB->NormalPtr,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
VB->EyePtr );
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
GLuint unit )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
- GLvector4f *normal = VB->NormalPtr;
+ GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
GLuint count = VB->Count;
GLuint i;
GLuint unit )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
GLuint count = VB->Count;
(build_m_tab[VB->EyePtr->size])( store->tmp_f,
store->tmp_m,
- VB->NormalPtr,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
VB->EyePtr );
out->size = MAX2(in->size,2);
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const GLvector4f *obj = VB->ObjPtr;
const GLvector4f *eye = VB->EyePtr;
- const GLvector4f *normal = VB->NormalPtr;
+ const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
const GLfloat *m = store->tmp_m;
const GLuint count = VB->Count;
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
if (texUnit->TexGenEnabled & S_BIT) {
GLuint i;
- switch (texUnit->GenModeS) {
+ switch (texUnit->GenS.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneS );
+ texUnit->GenS.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
sizeof(out->data[0]), eye,
- texUnit->EyePlaneS );
+ texUnit->GenS.EyePlane );
break;
case GL_SPHERE_MAP:
for (i = 0; i < count; i++)
if (texUnit->TexGenEnabled & T_BIT) {
GLuint i;
- switch (texUnit->GenModeT) {
+ switch (texUnit->GenT.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneT );
+ texUnit->GenT.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
sizeof(out->data[0]), eye,
- texUnit->EyePlaneT );
+ texUnit->GenT.EyePlane );
break;
case GL_SPHERE_MAP:
for (i = 0; i < count; i++)
if (texUnit->TexGenEnabled & R_BIT) {
GLuint i;
- switch (texUnit->GenModeR) {
+ switch (texUnit->GenR.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneR );
+ texUnit->GenR.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
sizeof(out->data[0]), eye,
- texUnit->EyePlaneR );
+ texUnit->GenR.EyePlane );
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
}
if (texUnit->TexGenEnabled & Q_BIT) {
- switch (texUnit->GenModeQ) {
+ switch (texUnit->GenQ.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneQ );
+ texUnit->GenQ.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
sizeof(out->data[0]), eye,
- texUnit->EyePlaneQ );
+ texUnit->GenQ.EyePlane );
break;
default:
_mesa_problem(ctx, "Bad Q texgen");
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return GL_TRUE;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
store->TexgenFunc[i]( ctx, store, i );
- VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
- VB->TexCoordPtr[i] = &store->texcoord[i];
+ VB->TexCoordPtr[i] =
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
}
}
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return;
-
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {