-/* $Id: t_vb_texgen.c,v 1.17 2003/03/01 01:50:27 brianp Exp $ */
+/* $Id: t_vb_texgen.c,v 1.19 2003/03/31 16:48:35 brianp Exp $ */
/*
* Mesa 3-D graphics library
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F / SQRTF(m[i]);
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
}
}
}
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F / SQRTF(m[i]);
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
}
}
}
GLuint count = VB->Count;
GLfloat (*f)[3] = store->tmp_f;
GLfloat *m = store->tmp_m;
- GLuint holes = 0;
+ GLuint holes = 0;
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
}
if (holes) {
+ if (holes & VEC_DIRTY_3) _mesa_vector4f_clean_elem(out, count, 3);
if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);