/*
* Mesa 3-D graphics library
- * Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Brian Paul Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul Keith Whitwell <keithw@vmware.com>
*/
/*
* including any use thereof or modifications thereto.
*/
+#include "main/errors.h"
#include "main/glheader.h"
-#include "main/colormac.h"
#include "main/macros.h"
-#include "main/imports.h"
+
#include "main/mtypes.h"
#include "math/m_xform.h"
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F * INV_SQRTF(m[i]);
+ m[i] = 0.5F * (1.0f / sqrtf(m[i]));
}
}
}
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F * INV_SQRTF(m[i]);
+ m[i] = 0.5F * (1.0f / sqrtf(m[i]));
}
}
}
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = VB->Count;
out->size = MAX2(in->size, 3);
- if (in->size == 4)
+ if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = count;
out->size = MAX2(in->size, 3);
- if (in->size == 4)
+ if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
struct vertex_buffer *VB = &tnl->vb;
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_fixedfunc_texture_unit *texUnit =
+ &ctx->Texture.FixedFuncUnit[unit];
const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
const GLvector4f *eye = VB->EyePtr;
const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return GL_TRUE;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ struct gl_fixedfunc_texture_unit *texUnit =
+ &ctx->Texture.FixedFuncUnit[i];
if (texUnit->TexGenEnabled) {
-
store->TexgenFunc[i]( ctx, store, i );
VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ struct gl_fixedfunc_texture_unit *texUnit =
+ &ctx->Texture.FixedFuncUnit[i];
if (texUnit->TexGenEnabled) {
GLuint sz;