#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
-#include "main/imports.h"
+
#include "main/mtypes.h"
#include "math/m_xform.h"
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = VB->Count;
out->size = MAX2(in->size, 3);
- if (in->size == 4)
+ if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = count;
out->size = MAX2(in->size, 3);
- if (in->size == 4)
+ if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return GL_TRUE;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {