-/* $Id: t_vb_texgen.c,v 1.2 2001/01/29 20:47:39 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Brian Paul <brian@valinux.com>
- * Keith Whitwell <keithw@valinux.com>
+ * Brian Paul
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
+/*
+ * Regarding GL_NV_texgen_reflection:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
-#include "mmath.h"
-#include "mem.h"
+#include "imports.h"
#include "mtypes.h"
#include "math/m_xform.h"
/* Per-texunit derived state.
*/
- GLuint TexgenSize[MAX_TEXTURE_UNITS];
- GLuint TexgenHoles[MAX_TEXTURE_UNITS];
- texgen_func TexgenFunc[MAX_TEXTURE_UNITS];
+ GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
+ texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
/* Temporary values used in texgen.
*/
/* Buffered outputs of the stage.
*/
- GLvector4f texcoord[MAX_TEXTURE_UNITS];
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
};
-#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->private)
-
+#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
-/*
- */
-static void build_m3(GLfloat f[][3], GLfloat m[],
- const GLvector3f *normal,
- const GLvector4f *eye )
+#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
+#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
+ TEXGEN_REFLECTION_MAP_NV)
+
+
+
+static void build_m3( GLfloat f[][3], GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = (GLfloat *)eye->start;
const GLfloat *norm = normal->start;
GLuint i;
-
- /* KW: Had to rearrange this loop to avoid a compiler bug with gcc
- * 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce
- * also fixed the bug - is this generally necessary?
- */
- for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
+ for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
GLfloat u[3], two_nu, fx, fy, fz;
- COPY_3V( u, coord );
+ COPY_3V( u, coord );
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
fx = f[i][0] = u[0] - norm[0] * two_nu;
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
}
-
- STRIDE_F(norm, normal->stride);
}
}
-static void build_m2(GLfloat f[][3], GLfloat m[],
- const GLvector3f *normal,
- const GLvector4f *eye )
+static void build_m2( GLfloat f[][3], GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = eye->start;
GLfloat *norm = normal->start;
GLuint i;
- for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
-
+ for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
GLfloat u[3], two_nu, fx, fy, fz;
- COPY_2V( u, coord );
+ COPY_2V( u, coord );
u[2] = 0;
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
}
-
- STRIDE_F(norm, normal->stride);
}
}
-typedef void (*build_m_func)(GLfloat f[][3],
- GLfloat m[],
- const GLvector3f *normal,
- const GLvector4f *eye );
-
+typedef void (*build_m_func)( GLfloat f[][3],
+ GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye );
static build_m_func build_m_tab[5] = {
- 0,
- 0,
+ NULL,
+ NULL,
build_m2,
build_m3,
build_m3
/* This is unusual in that we respect the stride of the output vector
* (f). This allows us to pass in either a texcoord vector4f, or a
- * temporary vector3f.
+ * temporary vector3f.
*/
-static void build_f3( GLfloat *f,
+static void build_f3( GLfloat *f,
GLuint fstride,
- const GLvector3f *normal,
+ const GLvector4f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
for (i=0;i<count;i++) {
GLfloat u[3], two_nu;
- COPY_3V( u, coord );
+ COPY_3V( u, coord );
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
f[0] = u[0] - norm[0] * two_nu;
f[1] = u[1] - norm[1] * two_nu;
f[2] = u[2] - norm[2] * two_nu;
STRIDE_F(coord,stride);
- STRIDE_F(f,fstride);
+ STRIDE_F(f,fstride);
STRIDE_F(norm, normal->stride);
}
}
-static void build_f2( GLfloat *f,
+static void build_f2( GLfloat *f,
GLuint fstride,
- const GLvector3f *normal,
+ const GLvector4f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
for (i=0;i<count;i++) {
GLfloat u[3], two_nu;
- COPY_2V( u, coord );
+ COPY_2V( u, coord );
u[2] = 0;
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
typedef void (*build_f_func)( GLfloat *f,
GLuint fstride,
- const GLvector3f *normal_vec,
+ const GLvector4f *normal_vec,
const GLvector4f *eye );
-/* Just treat 4-vectors as 3-vectors.
+/* Just treat 4-vectors as 3-vectors.
*/
static build_f_func build_f_tab[5] = {
- 0,
- 0,
+ NULL,
+ NULL,
build_f2,
build_f3,
- build_f3
+ build_f3
};
+
/* Special case texgen functions.
*/
static void texgen_reflection_map_nv( GLcontext *ctx,
GLuint unit )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
build_f_tab[VB->EyePtr->size]( out->start,
out->stride,
- VB->NormalPtr,
- VB->EyePtr );
-
- if (in) {
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
- out->count = in->count;
- out->size = MAX2(in->size, 3);
- if (in->size == 4)
- gl_copy_tab[0][0x8](out, in, 0);
- }
- else {
- out->flags |= VEC_SIZE_3;
- out->size = 3;
- out->count = in->count;
- }
-
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
+ VB->EyePtr );
+
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = VB->Count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ _mesa_copy_tab[0x8]( out, in );
}
GLuint unit )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
- GLvector3f *normal = VB->NormalPtr;
+ GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
GLuint count = VB->Count;
GLuint i;
}
- if (in) {
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
- out->count = in->count;
- out->size = MAX2(in->size, 3);
- if (in->size == 4)
- gl_copy_tab[0][0x8](out, in, 0);
- }
- else {
- out->flags |= VEC_SIZE_3;
- out->size = 3;
- out->count = in->count;
- }
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ _mesa_copy_tab[0x8]( out, in );
}
GLuint unit )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
GLuint count = VB->Count;
GLfloat (*f)[3] = store->tmp_f;
GLfloat *m = store->tmp_m;
- (build_m_tab[VB->EyePtr->size])( store->tmp_f,
- store->tmp_m,
- VB->NormalPtr,
- VB->EyePtr );
+ (build_m_tab[VB->EyePtr->size])( store->tmp_f,
+ store->tmp_m,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
+ VB->EyePtr );
+
+ out->size = MAX2(in->size,2);
for (i=0;i<count;i++) {
texcoord[i][0] = f[i][0] * m[i] + 0.5F;
texcoord[i][1] = f[i][1] * m[i] + 0.5F;
}
- if (in) {
- out->size = MAX2(in->size,2);
- out->count = in->count;
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
- if (in->size > 2)
- gl_copy_tab[0][all_bits[in->size] & ~0x3](out, in, 0);
- } else {
- out->size = 2;
- out->flags |= VEC_SIZE_2;
- out->count = in->count;
- }
+ out->count = count;
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
+ if (in->size > 2)
+ _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
}
-static void texgen( GLcontext *ctx,
+static void texgen( GLcontext *ctx,
struct texgen_stage_data *store,
GLuint unit )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLvector4f *in = VB->TexCoordPtr[unit];
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const GLvector4f *obj = VB->ObjPtr;
const GLvector4f *eye = VB->EyePtr;
- const GLvector3f *normal = VB->NormalPtr;
+ const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
+ const GLfloat *m = store->tmp_m;
+ const GLuint count = VB->Count;
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
- GLfloat *indata;
- GLuint count = VB->Count;
GLfloat (*f)[3] = store->tmp_f;
- GLfloat *m = store->tmp_m;
- GLuint holes = 0;
-
+ GLuint copy;
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
- build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
+ build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
} else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
- build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
+ build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
}
- if (!in) {
- ASSERT(0);
- in = out;
- in->count = VB->Count;
- out->size = store->TexgenSize[unit];
- out->flags |= texUnit->TexGenEnabled;
- out->count = VB->Count;
- holes = store->TexgenHoles[unit];
- }
- else {
- GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
- if (copy)
- gl_copy_tab[0][copy](out, in, 0);
-
- out->size = MAX2(in->size, store->TexgenSize[unit]);
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
- out->count = in->count;
-
- holes = ~all_bits[in->size] & store->TexgenHoles[unit];
- }
+ out->size = MAX2(in->size, store->TexgenSize[unit]);
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
+ out->count = count;
- if (holes) {
- if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2);
- if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1);
- if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0);
- }
+ copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
+ if (copy)
+ _mesa_copy_tab[copy]( out, in );
if (texUnit->TexGenEnabled & S_BIT) {
GLuint i;
switch (texUnit->GenModeS) {
case GL_OBJECT_LINEAR:
- (gl_dotprod_tab[0][obj->size])((GLfloat *)out->data,
- sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneS, 0);
+ _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneS );
break;
case GL_EYE_LINEAR:
- (gl_dotprod_tab[0][eye->size])((GLfloat *)out->data,
- sizeof(out->data[0]), eye,
- texUnit->EyePlaneS, 0);
+ _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneS );
break;
- case GL_SPHERE_MAP:
- for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
- texcoord[i][0] = indata[0] * m[i] + 0.5F;
+ case GL_SPHERE_MAP:
+ for (i = 0; i < count; i++)
+ texcoord[i][0] = f[i][0] * m[i] + 0.5F;
break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
texcoord[i][0] = f[i][0];
break;
case GL_NORMAL_MAP_NV: {
break;
}
default:
- gl_problem(ctx, "Bad S texgen");
+ _mesa_problem(ctx, "Bad S texgen");
}
- }
+ }
if (texUnit->TexGenEnabled & T_BIT) {
GLuint i;
switch (texUnit->GenModeT) {
case GL_OBJECT_LINEAR:
- (gl_dotprod_tab[0][obj->size])(&(out->data[0][1]),
- sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneT, 0);
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneT );
break;
case GL_EYE_LINEAR:
- (gl_dotprod_tab[0][eye->size])(&(out->data[0][1]),
- sizeof(out->data[0]), eye,
- texUnit->EyePlaneT, 0);
- break;
- case GL_SPHERE_MAP:
- for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
- texcoord[i][1] = indata[1] * m[i] + 0.5F;
- break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
- texcoord[i][0] = f[i][0];
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneT );
+ break;
+ case GL_SPHERE_MAP:
+ for (i = 0; i < count; i++)
+ texcoord[i][1] = f[i][1] * m[i] + 0.5F;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][1] = f[i][1];
break;
case GL_NORMAL_MAP_NV: {
const GLfloat *norm = normal->start;
break;
}
default:
- gl_problem(ctx, "Bad T texgen");
+ _mesa_problem(ctx, "Bad T texgen");
}
}
GLuint i;
switch (texUnit->GenModeR) {
case GL_OBJECT_LINEAR:
- (gl_dotprod_tab[0][obj->size])(&(out->data[0][2]),
- sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneR, 0);
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneR );
break;
case GL_EYE_LINEAR:
- (gl_dotprod_tab[0][eye->size])(&(out->data[0][2]),
- sizeof(out->data[0]), eye,
- texUnit->EyePlaneR, 0);
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneR );
break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
texcoord[i][2] = f[i][2];
break;
case GL_NORMAL_MAP_NV: {
break;
}
default:
- gl_problem(ctx, "Bad R texgen");
+ _mesa_problem(ctx, "Bad R texgen");
}
}
if (texUnit->TexGenEnabled & Q_BIT) {
switch (texUnit->GenModeQ) {
case GL_OBJECT_LINEAR:
- (gl_dotprod_tab[0][obj->size])(&(out->data[0][3]),
- sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneQ, 0);
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
+ sizeof(out->data[0]), obj,
+ texUnit->ObjectPlaneQ );
break;
case GL_EYE_LINEAR:
- (gl_dotprod_tab[0][eye->size])(&(out->data[0][3]),
- sizeof(out->data[0]), eye,
- texUnit->EyePlaneQ, 0);
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
+ sizeof(out->data[0]), eye,
+ texUnit->EyePlaneQ );
break;
default:
- gl_problem(ctx, "Bad Q texgen");
+ _mesa_problem(ctx, "Bad Q texgen");
}
}
}
-static GLboolean run_texgen_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+
+static GLboolean run_texgen_stage( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->_Enabled & ENABLE_TEXGEN(i)) {
- if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i)))
- store->TexgenFunc[i]( ctx, store, i );
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ return GL_TRUE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ if (texUnit->TexGenEnabled) {
- VB->TexCoordPtr[i] = &store->texcoord[i];
+ store->TexgenFunc[i]( ctx, store, i );
+
+ VB->TexCoordPtr[i] =
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
}
+ }
return GL_TRUE;
}
-
-
-static GLboolean run_validate_texgen_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static void validate_texgen_stage( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
{
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ return;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->TexGenEnabled) {
GLuint sz;
- if (texUnit->TexGenEnabled & R_BIT)
+ if (texUnit->TexGenEnabled & Q_BIT)
sz = 4;
- else if (texUnit->TexGenEnabled & Q_BIT)
+ else if (texUnit->TexGenEnabled & R_BIT)
sz = 3;
else if (texUnit->TexGenEnabled & T_BIT)
sz = 2;
else
sz = 1;
-
+
store->TexgenSize[i] = sz;
- store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
- store->TexgenFunc[i] = texgen;
-
+ store->TexgenFunc[i] = texgen; /* general solution */
+
+ /* look for special texgen cases */
if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
store->TexgenFunc[i] = texgen_reflection_map_nv;
}
}
}
-
- stage->run = run_texgen_stage;
- return stage->run( ctx, stage );
}
-static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
-{
- GLuint i;
- stage->active = 0;
-
- if (ctx->_Enabled & ENABLE_TEXGEN_ANY) {
- GLuint inputs = 0;
- GLuint outputs = 0;
-
- if (ctx->Texture._GenFlags & TEXGEN_NEED_VERTICES)
- inputs |= VERT_EYE;
-
- if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
- inputs |= VERT_NORM;
-
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->_Enabled & ENABLE_TEXGEN(i))
- {
- outputs |= VERT_TEX(i);
-
- /* Need the original input in case it contains a Q coord:
- * (sigh)
- */
-/* if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & */
-/* ~ctx->Texture.Unit[i].TexGenEnabled) */
- inputs |= VERT_TEX(i);
-
- /* Something for Feedback? */
- }
-
- if (stage->private)
- stage->run = run_validate_texgen_stage;
- stage->active = 1;
- stage->inputs = inputs;
- stage->outputs = outputs;
- }
-}
-
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texgen_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static GLboolean alloc_texgen_data( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texgen_stage_data *store;
GLuint i;
- stage->private = CALLOC(sizeof(*store));
+ stage->privatePtr = CALLOC(sizeof(*store));
store = TEXGEN_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- gl_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
- /* Now validate and run the stage.
- */
- stage->run = run_validate_texgen_stage;
- return stage->run( ctx, stage );
+ return GL_TRUE;
}
-static void free_texgen_data( struct gl_pipeline_stage *stage )
+static void free_texgen_data( struct tnl_pipeline_stage *stage )
{
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
if (store) {
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
- if (store->texcoord[i].data)
- gl_vector4f_free( &store->texcoord[i] );
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
+ if (store->texcoord[i].data)
+ _mesa_vector4f_free( &store->texcoord[i] );
+
-
if (store->tmp_f) FREE( store->tmp_f );
if (store->tmp_m) FREE( store->tmp_m );
FREE( store );
- stage->private = 0;
+ stage->privatePtr = NULL;
}
}
-
-const struct gl_pipeline_stage _tnl_texgen_stage =
-{
- "texgen",
- _NEW_TEXTURE, /* when to call check() */
- _NEW_TEXTURE, /* when to invalidate stored data */
- 0,0,0, /* active, inputs, outputs */
- 0,0, /* changed_inputs, private */
+
+const struct tnl_pipeline_stage _tnl_texgen_stage =
+{
+ "texgen", /* name */
+ NULL, /* private data */
+ alloc_texgen_data, /* destructor */
free_texgen_data, /* destructor */
- check_texgen, /* check */
- alloc_texgen_data /* run -- initially set to alloc data */
+ validate_texgen_stage, /* check */
+ run_texgen_stage /* run -- initially set to alloc data */
};
-
-