-/* $Id: t_vb_texmat.c,v 1.7 2001/12/18 04:06:46 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#include "colormac.h"
#include "context.h"
#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
+#include "imports.h"
#include "mtypes.h"
#include "math/m_xform.h"
* is very appealing.
*/
struct texmat_stage_data {
- GLvector4f texcoord[MAX_TEXTURE_UNITS];
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
};
#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr)
-static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
+static void check_texmat( GLcontext *ctx, struct tnl_pipeline_stage *stage )
{
GLuint i;
stage->active = 0;
- if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram.Enabled) {
+ if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram._Enabled) {
GLuint flags = 0;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
- flags |= VERT_TEX(i);
+ flags |= _TNL_BIT_TEX(i);
stage->active = 1;
stage->inputs = flags;
}
static GLboolean run_texmat_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* ENABLE_TEXMAT implies that the texture matrix is not the
* identity, so we don't have to check that here.
*/
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
- if (stage->changed_inputs & VERT_TEX(i))
+ if (stage->changed_inputs & _TNL_BIT_TEX(i))
(void) TransformRaw( &store->texcoord[i],
ctx->TextureMatrixStack[i].Top,
VB->TexCoordPtr[i]);
- VB->TexCoordPtr[i] = &store->texcoord[i];
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
+ VB->TexCoordPtr[i] = &store->texcoord[i];
}
return GL_TRUE;
}
/* Called the first time stage->run() is invoked.
*/
static GLboolean alloc_texmat_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texmat_stage_data *store;
if (!store)
return GL_FALSE;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
/* Now run the stage.
}
-static void free_texmat_data( struct gl_pipeline_stage *stage )
+static void free_texmat_data( struct tnl_pipeline_stage *stage )
{
struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
GLuint i;
if (store) {
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
if (store->texcoord[i].data)
_mesa_vector4f_free( &store->texcoord[i] );
FREE( store );
- stage->privatePtr = 0;
+ stage->privatePtr = NULL;
}
}
-const struct gl_pipeline_stage _tnl_texture_transform_stage =
+const struct tnl_pipeline_stage _tnl_texture_transform_stage =
{
"texture transform", /* name */
- _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* check_state */
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX|_NEW_PROGRAM, /* check_state */
_NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* run_state */
GL_FALSE, /* active? */
0, /* inputs */