glsl: fix memory leak
[mesa.git] / src / mesa / tnl / t_vb_texmat.c
index 701f27bd8a53b468b51c70c0811f858c58f45bd6..0abe8cc35dd94d39f81ec6643c2d9c917f25dc6a 100644 (file)
  */
 
 
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
 
 #include "math/m_xform.h"
 
@@ -61,10 +61,7 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    GLuint i;
 
-   if (ctx->ShaderObjects.CurrentProgram != NULL)
-      return GL_TRUE;
-
-   if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled) 
+   if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current) 
       return GL_TRUE;
 
    /* ENABLE_TEXMAT implies that the texture matrix is not the
@@ -74,10 +71,10 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
       if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
         (void) TransformRaw( &store->texcoord[i],
                              ctx->TextureMatrixStack[i].Top,
-                             VB->TexCoordPtr[i]);
+                             VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
 
-        VB->AttribPtr[VERT_ATTRIB_TEX0+i] = 
-           VB->TexCoordPtr[i] = &store->texcoord[i];
+         VB->TexCoordPtr[i] = 
+        VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
       }
    }