#include "main/glheader.h"
#include "main/colormac.h"
-#include "main/context.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
-static GLboolean run_texmat_stage( GLcontext *ctx,
+static GLboolean run_texmat_stage( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
ctx->TextureMatrixStack[i].Top,
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
- VB->TexCoordPtr[i] =
VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
}
}
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texmat_data( GLcontext *ctx,
+static GLboolean alloc_texmat_data( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;