-/* $Id: t_vb_texmat.c,v 1.3 2001/03/07 05:06:13 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.1
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#include "colormac.h"
#include "context.h"
#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
+#include "imports.h"
#include "mtypes.h"
#include "math/m_xform.h"
/* Is there any real benefit seperating texmat from texgen? It means
* we need two lots of intermediate storage. Any changes to
* _NEW_TEXTURE will invalidate both sets -- it's only on changes to
- * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
+ * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
*
* However, the seperation of this code from the complex texgen stuff
* is very appealing.
*/
struct texmat_stage_data {
- GLvector4f texcoord[MAX_TEXTURE_UNITS];
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
};
#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr)
-static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
+static void check_texmat( GLcontext *ctx, struct tnl_pipeline_stage *stage )
{
GLuint i;
stage->active = 0;
- if (ctx->_Enabled & ENABLE_TEXMAT_ANY) {
+ if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram._Enabled) {
GLuint flags = 0;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->_Enabled & ENABLE_TEXMAT(i))
- flags |= VERT_TEX(i);
-
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
+ flags |= _TNL_BIT_TEX(i);
+
stage->active = 1;
stage->inputs = flags;
stage->outputs = flags;
}
}
-static GLboolean run_texmat_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static GLboolean run_texmat_stage( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
{
struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint i;
/* ENABLE_TEXMAT implies that the texture matrix is not the
* identity, so we don't have to check that here.
*/
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->_Enabled & ENABLE_TEXMAT(i)) {
- if (stage->changed_inputs & VERT_TEX(i))
- (void) TransformRaw( &store->texcoord[i], &ctx->TextureMatrix[i],
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
+ if (stage->changed_inputs & _TNL_BIT_TEX(i))
+ (void) TransformRaw( &store->texcoord[i],
+ ctx->TextureMatrixStack[i].Top,
VB->TexCoordPtr[i]);
- VB->TexCoordPtr[i] = &store->texcoord[i];
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
+ VB->TexCoordPtr[i] = &store->texcoord[i];
}
return GL_TRUE;
}
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texmat_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static GLboolean alloc_texmat_data( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texmat_stage_data *store;
GLuint i;
if (!store)
return GL_FALSE;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
/* Now run the stage.
}
-static void free_texmat_data( struct gl_pipeline_stage *stage )
+static void free_texmat_data( struct tnl_pipeline_stage *stage )
{
struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
GLuint i;
if (store) {
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
if (store->texcoord[i].data)
_mesa_vector4f_free( &store->texcoord[i] );
FREE( store );
stage->privatePtr = 0;
}
}
-
-
-
-const struct gl_pipeline_stage _tnl_texture_transform_stage =
-{
- "texture transform",
- _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
- _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
- 0,0,0, /* active, inputs, outputs */
- 0,0, /* changed_inputs, private */
- free_texmat_data, /* destructor */
- check_texmat, /* check */
- alloc_texmat_data, /* run -- initially set to init */
+
+
+
+const struct tnl_pipeline_stage _tnl_texture_transform_stage =
+{
+ "texture transform", /* name */
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX|_NEW_PROGRAM, /* check_state */
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* run_state */
+ GL_FALSE, /* active? */
+ 0, /* inputs */
+ 0, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private data */
+ free_texmat_data, /* destructor */
+ check_texmat, /* check */
+ alloc_texmat_data, /* run -- initially set to init */
};