meta: Allow meta operations to pause/resume an active occlusion query
[mesa.git] / src / mesa / tnl / t_vb_texmat.c
index 674d36f8cbef3472e73c0be5eb586d4aea7061c6..91bb0f7978fb1c87f7aaa32eec27781722ccdb6e 100644 (file)
  */
 
 
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
 
 #include "math/m_xform.h"
 
@@ -54,7 +53,7 @@ struct texmat_stage_data {
 
 
 
-static GLboolean run_texmat_stage( GLcontext *ctx,
+static GLboolean run_texmat_stage( struct gl_context *ctx,
                                   struct tnl_pipeline_stage *stage )
 {
    struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
@@ -73,7 +72,6 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
                              ctx->TextureMatrixStack[i].Top,
                              VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
 
-         VB->TexCoordPtr[i] = 
         VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
       }
    }
@@ -84,14 +82,14 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
 
 /* Called the first time stage->run() is invoked.
  */
-static GLboolean alloc_texmat_data( GLcontext *ctx,
+static GLboolean alloc_texmat_data( struct gl_context *ctx,
                                    struct tnl_pipeline_stage *stage )
 {
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    struct texmat_stage_data *store;
    GLuint i;
 
-   stage->privatePtr = CALLOC(sizeof(*store));
+   stage->privatePtr = calloc(1, sizeof(*store));
    store = TEXMAT_STAGE_DATA(stage);
    if (!store)
       return GL_FALSE;
@@ -112,7 +110,7 @@ static void free_texmat_data( struct tnl_pipeline_stage *stage )
       for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
         if (store->texcoord[i].data)
            _mesa_vector4f_free( &store->texcoord[i] );
-      FREE( store );
+      free( store );
       stage->privatePtr = NULL;
    }
 }