* Keith Whitwell <keithw@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
#include "t_context.h"
#include "t_vertex.h"
/* Else return the value from ctx->Current.
*/
- _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ if (attr == _TNL_ATTRIB_POINTSIZE) {
+ /* If the hardware vertex doesn't have point size then use size from
+ * GLcontext. XXX this will be wrong if drawing attenuated points!
+ */
+ dest[0] = ctx->Point.Size;
+ }
+ else {
+ _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ }
}