/*
- * Copyright 2003 Tungsten Graphics, inc.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#ifndef _TNL_VERTEX_H
#define _TNL_VERTEX_H
-#include "mtypes.h"
+#include "main/glheader.h"
#include "t_context.h"
+struct gl_context;
+struct tnl_clipspace;
+
/* New mechanism to specify hardware vertices so that tnl can build
* and manipulate them directly.
*/
/* Interpolate between two vertices to produce a third:
*/
-extern void _tnl_interp( GLcontext *ctx,
+extern void _tnl_interp( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary );
/* Copy colors from one vertex to another:
*/
-extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
+extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
/* Extract a named attribute from a hardware vertex. Will have to
* reverse any viewport transformation, swizzling or other conversions
* which may have been applied:
*/
-extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib,
+extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
GLfloat *dest );
/* Complementary to the above.
*/
-extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib,
+extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib,
const GLfloat *src );
-extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
+extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr );
-extern GLuint _tnl_install_attrs( GLcontext *ctx,
+extern GLuint _tnl_install_attrs( struct gl_context *ctx,
const struct tnl_attr_map *map,
GLuint nr, const GLfloat *vp,
GLuint unpacked_size );
-extern void _tnl_free_vertices( GLcontext *ctx );
+extern void _tnl_free_vertices( struct gl_context *ctx );
-extern void _tnl_init_vertices( GLcontext *ctx,
+extern void _tnl_init_vertices( struct gl_context *ctx,
GLuint vb_size,
GLuint max_vertex_size );
-extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
+extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
GLuint start,
GLuint end,
void *dest );
-extern void _tnl_build_vertices( GLcontext *ctx,
+/* This function isn't optimal. Check out
+ * gallium/auxilary/translate for a more comprehensive implementation of
+ * the same functionality.
+ */
+
+extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
+ const GLuint *elts,
+ GLuint start,
+ GLuint end,
+ void *dest );
+
+
+extern void _tnl_build_vertices( struct gl_context *ctx,
GLuint start,
GLuint end,
GLuint newinputs );
-extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
+extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs );
-extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
+extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state );
-extern void _tnl_notify_pipeline_output_change( GLcontext *ctx );
+extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx );
#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
/* t_vertex_generic.c -- Internal functions for t_vertex.c
*/
-void _tnl_generic_copy_pv_extras( GLcontext *ctx,
+void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
GLuint dst, GLuint src );
-void _tnl_generic_interp_extras( GLcontext *ctx,
+void _tnl_generic_interp_extras( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary );
-void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
+void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
-void _tnl_generic_interp( GLcontext *ctx,
+void _tnl_generic_interp( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary );
-void _tnl_generic_emit( GLcontext *ctx,
+void _tnl_generic_emit( struct gl_context *ctx,
GLuint count,
GLubyte *v );
-void _tnl_generate_hardwired_emit( GLcontext *ctx );
+void _tnl_generate_hardwired_emit( struct gl_context *ctx );
/* t_vertex_sse.c -- Internal functions for t_vertex.c
*/
-void _tnl_generate_sse_emit( GLcontext *ctx );
+void _tnl_generate_sse_emit( struct gl_context *ctx );
#endif