#ifndef _TNL_VERTEX_H
#define _TNL_VERTEX_H
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "t_context.h"
/* New mechanism to specify hardware vertices so that tnl can build
enum tnl_attr_format format;
GLuint offset;
};
-
+
+struct tnl_format_info {
+ const char *name;
+ tnl_extract_func extract;
+ tnl_insert_func insert[4];
+ const GLuint attrsize;
+};
+
+extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
/* Interpolate between two vertices to produce a third:
extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
-
-/*
- */
extern GLuint _tnl_install_attrs( GLcontext *ctx,
const struct tnl_attr_map *map,
GLuint nr, const GLfloat *vp,
GLuint unpacked_size );
-
-
-
-
extern void _tnl_free_vertices( GLcontext *ctx );
extern void _tnl_init_vertices( GLcontext *ctx,
extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
-extern tnl_emit_func _tnl_codegen_emit( GLcontext *ctx );
+extern void _tnl_notify_pipeline_output_change( GLcontext *ctx );
-#define REG_IN (0<<16)
-#define REG_OUT (1<<16)
-#define REG_VP (2<<16)
-#define REG_TMP (3<<16)
-#define REG_MASK (3<<16)
-#define REG_OFFSET_MASK 0xffff
+#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
-#define in( offset ) (REG_IN | (offset))
-#define out( offset ) (REG_OUT | (offset))
-#define vp( offset ) (REG_VP | (offset))
-#define tmp( offset ) (REG_TMP | (offset))
+/* Internal function:
+ */
+void _tnl_register_fastpath( struct tnl_clipspace *vtx,
+ GLboolean match_strides );
-extern void _tnl_init_c_codegen( struct tnl_clipspace_codegen *p );
+/* t_vertex_generic.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generic_copy_pv_extras( GLcontext *ctx,
+ GLuint dst, GLuint src );
-#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
+void _tnl_generic_interp_extras( GLcontext *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+
+void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
+
+void _tnl_generic_interp( GLcontext *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary );
+
+void _tnl_generic_emit( GLcontext *ctx,
+ GLuint count,
+ GLubyte *v );
+
+void _tnl_generate_hardwired_emit( GLcontext *ctx );
+
+/* t_vertex_sse.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generate_sse_emit( GLcontext *ctx );
#endif