#ifndef _TNL_VERTEX_H
#define _TNL_VERTEX_H
+#include "mtypes.h"
+#include "t_context.h"
+
/* New mechanism to specify hardware vertices so that tnl can build
* and manipulate them directly.
*/
EMIT_4F_VIEWPORT, /* do viewport transform and emit */
EMIT_3F_XYW, /* for projective texture */
EMIT_1UB_1F, /* for fog coordinate */
- EMIT_3UB_3F_BGR, /* for specular color */
EMIT_3UB_3F_RGB, /* for specular color */
- EMIT_4UB_4F_BGRA, /* for color */
+ EMIT_3UB_3F_BGR, /* for specular color */
EMIT_4UB_4F_RGBA, /* for color */
+ EMIT_4UB_4F_BGRA, /* for color */
+ EMIT_4UB_4F_ARGB, /* for color */
+ EMIT_4UB_4F_ABGR, /* for color */
EMIT_4CHAN_4F_RGBA, /* for swrast color */
+ EMIT_PAD, /* leave a hole of 'offset' bytes */
EMIT_MAX
};
enum tnl_attr_format format;
GLuint offset;
};
-
+
+struct tnl_format_info {
+ const char *name;
+ tnl_extract_func extract;
+ tnl_insert_func insert[4];
+ const GLuint attrsize;
+};
+
+extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
/* Interpolate between two vertices to produce a third:
extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib,
GLfloat *dest );
-extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
+/* Complementary to the above.
+ */
+extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib,
+ const GLfloat *src );
-/*
- */
+extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
+
extern GLuint _tnl_install_attrs( GLcontext *ctx,
const struct tnl_attr_map *map,
GLuint nr, const GLfloat *vp,
GLuint unpacked_size );
-
-
-
-
extern void _tnl_free_vertices( GLcontext *ctx );
extern void _tnl_init_vertices( GLcontext *ctx,
extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
GLuint start,
- GLuint count,
+ GLuint end,
void *dest );
extern void _tnl_build_vertices( GLcontext *ctx,
GLuint start,
- GLuint count,
+ GLuint end,
GLuint newinputs );
extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
+extern void _tnl_notify_pipeline_output_change( GLcontext *ctx );
+
+
+#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
+
+/* Internal function:
+ */
+void _tnl_register_fastpath( struct tnl_clipspace *vtx,
+ GLboolean match_strides );
+
+
+/* t_vertex_generic.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generic_copy_pv_extras( GLcontext *ctx,
+ GLuint dst, GLuint src );
+
+void _tnl_generic_interp_extras( GLcontext *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+
+void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
+
+void _tnl_generic_interp( GLcontext *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary );
+
+void _tnl_generic_emit( GLcontext *ctx,
+ GLuint count,
+ GLubyte *v );
+
+void _tnl_generate_hardwired_emit( GLcontext *ctx );
+
+/* t_vertex_sse.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generate_sse_emit( GLcontext *ctx );
#endif