#include "main/glheader.h"
#include "main/context.h"
-#include "main/colormac.h"
-#include "util/simple_list.h"
+#include "main/macros.h"
#include "swrast/s_chan.h"
#include "t_context.h"
#include "t_vertex.h"
#if 0
-#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
+#define DEBUG_INSERT printf("%s\n", __func__)
#else
#define DEBUG_INSERT
#endif
if (tnl->NeedNdcCoords) {
const GLfloat *dstclip = VB->ClipPtr->data[edst];
- if (dstclip[3] != 0.0) {
+ if (dstclip[3] != 0.0f) {
const GLfloat w = 1.0f / dstclip[3];
GLfloat pos[4];