/*
- * Copyright 2003 Tungsten Graphics, inc.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/glheader.h"
#include "main/context.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
+#include "main/macros.h"
+#include "swrast/s_chan.h"
#include "t_context.h"
#include "t_vertex.h"
#if 0
-#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
+#define DEBUG_INSERT printf("%s\n", __func__)
#else
#define DEBUG_INSERT
#endif
* NDC->Viewport mapping and store the results at 'v'.
*/
-static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
out[3] = in[3];
}
-static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
out[3] = 1;
}
-static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
out[3] = 1;
}
-static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
out[3] = 1;
}
-static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
out[2] = vp[10] * in[2] + vp[14];
}
-static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
+ out[2] = vp[14];
}
-static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
out[2] = vp[14];
}
-static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
out[1] = vp[5] * in[1] + vp[13];
}
-static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
* These functions do the same as above, except for the viewport mapping.
*/
-static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[3] = in[3];
}
-static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[3] = 1;
}
-static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[3] = 1;
}
-static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[3] = 1;
}
-static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[2] = in[3];
}
-static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
(void) a; (void) v; (void) in;
DEBUG_INSERT;
- _mesa_exit(1);
+ exit(1);
}
-static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[2] = in[2];
}
-static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[2] = 0;
}
-static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
}
-static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[1] = in[1];
}
-static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[1] = 0;
}
-static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
}
-static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+static inline void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
DEBUG_INSERT;
(void) a; (void) v; (void) in;
}
-static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
}
-static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
c[3] = CHAN_MAX;
}
-static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
c[3] = CHAN_MAX;
}
-static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
c[3] = CHAN_MAX;
}
-static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
}
-static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[3] = 0xff;
}
-static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[3] = 0xff;
}
-static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[3] = 0xff;
}
-static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
}
-static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[3] = 0xff;
}
-static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[3] = 0xff;
}
-static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[3] = 0xff;
}
-static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
}
-static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[0] = 0xff;
}
-static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[0] = 0xff;
}
-static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[0] = 0xff;
}
-static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
}
-static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[0] = 0xff;
}
-static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[0] = 0xff;
}
-static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[0] = 0xff;
}
-static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
}
-static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[2] = 0;
}
-static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[2] = 0;
}
-static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
}
-static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
v[0] = 0;
}
-static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
}
-static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+static inline void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
DEBUG_INSERT;
* vertices
*/
#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
-static void NAME( GLcontext *ctx, \
+static void NAME( struct gl_context *ctx, \
GLuint count, \
GLubyte *v ) \
{ \
/* Use the codegen paths to select one of a number of hardwired
* fastpaths.
*/
-void _tnl_generate_hardwired_emit( GLcontext *ctx )
+void _tnl_generate_hardwired_emit( struct gl_context *ctx )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
tnl_emit_func func = NULL;
* vertices
*/
-void _tnl_generic_emit( GLcontext *ctx,
+void _tnl_generic_emit( struct gl_context *ctx,
GLuint count,
GLubyte *v )
{
}
-void _tnl_generic_interp( GLcontext *ctx,
+void _tnl_generic_interp( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
if (tnl->NeedNdcCoords) {
const GLfloat *dstclip = VB->ClipPtr->data[edst];
- if (dstclip[3] != 0.0) {
+ if (dstclip[3] != 0.0f) {
const GLfloat w = 1.0f / dstclip[3];
GLfloat pos[4];
a[j].extract( &a[j], fin, vin + a[j].vertoffset );
a[j].extract( &a[j], fout, vout + a[j].vertoffset );
- INTERP_F( t, fdst[3], fout[3], fin[3] );
- INTERP_F( t, fdst[2], fout[2], fin[2] );
- INTERP_F( t, fdst[1], fout[1], fin[1] );
- INTERP_F( t, fdst[0], fout[0], fin[0] );
+ INTERP_4F(t, fdst, fout, fin);
a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst );
}
/* Extract color attributes from one vertex and insert them into
* another. (Shortcircuit extract/insert with memcpy).
*/
-void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
+void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
a[j].attrib == VERT_ATTRIB_COLOR1) {
- _mesa_memcpy( vdst + a[j].vertoffset,
- vsrc + a[j].vertoffset,
- a[j].vertattrsize );
+ memcpy( vdst + a[j].vertoffset,
+ vsrc + a[j].vertoffset,
+ a[j].vertattrsize );
}
}
}
/* Helper functions for hardware which doesn't put back colors and/or
* edgeflags into vertices.
*/
-void _tnl_generic_interp_extras( GLcontext *ctx,
+void _tnl_generic_interp_extras( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- /* If stride is zero, ColorPtr[1] is constant across the VB, so
+ /* If stride is zero, BackfaceColorPtr is constant across the VB, so
* there is no point interpolating between two values as they will
* be identical. In all other cases, this value is generated by
* t_vb_lighttmp.h and has a stride of 4 dwords.
*/
- if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) {
- assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
INTERP_4F( t,
- VB->ColorPtr[1]->data[dst],
- VB->ColorPtr[1]->data[out],
- VB->ColorPtr[1]->data[in] );
+ VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[out],
+ VB->BackfaceColorPtr->data[in] );
}
- if (VB->SecondaryColorPtr[1]) {
- assert(VB->SecondaryColorPtr[1]->stride == 4 * sizeof(GLfloat));
+ if (VB->BackfaceSecondaryColorPtr) {
+ assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat));
INTERP_3F( t,
- VB->SecondaryColorPtr[1]->data[dst],
- VB->SecondaryColorPtr[1]->data[out],
- VB->SecondaryColorPtr[1]->data[in] );
+ VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[out],
+ VB->BackfaceSecondaryColorPtr->data[in] );
}
- if (VB->IndexPtr[1]) {
- VB->IndexPtr[1]->data[dst][0] = LINTERP( t,
- VB->IndexPtr[1]->data[out][0],
- VB->IndexPtr[1]->data[in][0] );
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t,
+ VB->BackfaceIndexPtr->data[out][0],
+ VB->BackfaceIndexPtr->data[in][0] );
}
if (VB->EdgeFlag) {
_tnl_generic_interp(ctx, t, dst, out, in, force_boundary);
}
-void _tnl_generic_copy_pv_extras( GLcontext *ctx,
+void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
GLuint dst, GLuint src )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* See above comment:
*/
- if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) {
- COPY_4FV( VB->ColorPtr[1]->data[dst],
- VB->ColorPtr[1]->data[src] );
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ COPY_4FV( VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[src] );
}
- if (VB->SecondaryColorPtr[1]) {
- COPY_4FV( VB->SecondaryColorPtr[1]->data[dst],
- VB->SecondaryColorPtr[1]->data[src] );
+ if (VB->BackfaceSecondaryColorPtr) {
+ COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[src] );
}
- if (VB->IndexPtr[1]) {
- VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0];
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0];
}
_tnl_generic_copy_pv(ctx, dst, src);