struct x86_program {
struct x86_function func;
- GLcontext *ctx;
+ struct gl_context *ctx;
GLboolean inputs_safe;
GLboolean outputs_safe;
GLboolean have_sse2;
*/
static GLboolean build_vertex_emit( struct x86_program *p )
{
- GLcontext *ctx = p->ctx;
+ struct gl_context *ctx = p->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
GLuint j = 0;
-void _tnl_generate_sse_emit( GLcontext *ctx )
+void _tnl_generate_sse_emit( struct gl_context *ctx )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct x86_program p;
#else
-void _tnl_generate_sse_emit( GLcontext *ctx )
+void _tnl_generate_sse_emit( struct gl_context *ctx )
{
/* Dummy version for when USE_SSE_ASM not defined */
}