/*
* Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef _TNL_H
#define _TNL_H
-#include "types.h"
+#include "main/glheader.h"
+struct gl_client_array;
+struct gl_context;
+struct gl_program;
-/* These are the public-access functions exported from tnl. (Many
- * more are currently hooked into dispatch directly by core code.)
+/* These are the public-access functions exported from tnl. (A few
+ * more are currently hooked into dispatch directly by the module
+ * itself.)
*/
extern GLboolean
-_tnl_CreateContext( GLcontext *ctx );
+_tnl_CreateContext( struct gl_context *ctx );
extern void
-_tnl_DestroyContext( GLcontext *ctx );
+_tnl_DestroyContext( struct gl_context *ctx );
extern void
-_tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
+_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
+/* Functions to revive the tnl module after being unhooked from
+ * dispatch and/or driver callbacks.
+ */
+
+extern void
+_tnl_wakeup( struct gl_context *ctx );
+
+/* Driver configuration options:
+ */
+extern void
+_tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
+
+
+/* Control whether T&L does per-vertex fog
+ */
+extern void
+_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
+
+extern void
+_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
+
+extern GLboolean
+_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program);
+
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
+void
+_tnl_vbo_draw_prims( struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount );
+
+extern void
+_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
+
+extern void
+_tnl_validate_shine_tables( struct gl_context *ctx );
#endif