#ifndef _TNL_H
#define _TNL_H
-#include "main/mtypes.h"
+#include "main/glheader.h"
+struct gl_client_array;
+struct gl_context;
+struct gl_program;
/* These are the public-access functions exported from tnl. (A few
* itself.)
*/
extern GLboolean
-_tnl_CreateContext( GLcontext *ctx );
+_tnl_CreateContext( struct gl_context *ctx );
extern void
-_tnl_DestroyContext( GLcontext *ctx );
+_tnl_DestroyContext( struct gl_context *ctx );
extern void
-_tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
+_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
/* Functions to revive the tnl module after being unhooked from
* dispatch and/or driver callbacks.
*/
extern void
-_tnl_wakeup( GLcontext *ctx );
+_tnl_wakeup( struct gl_context *ctx );
/* Driver configuration options:
*/
extern void
-_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
+_tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
/* Control whether T&L does per-vertex fog
*/
extern void
-_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
+_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
extern void
-_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
+_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
-extern void
-_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
+extern GLboolean
+_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program);
struct _mesa_prim;
struct _mesa_index_buffer;
void
-_tnl_draw_prims( GLcontext *ctx,
+_tnl_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
GLuint min_index,
GLuint max_index);
+void
+_tnl_vbo_draw_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount );
+
+extern void
+_mesa_load_tracked_matrices(struct gl_context *ctx);
+
extern void
-_mesa_load_tracked_matrices(GLcontext *ctx);
+_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
extern void
-_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]);
+_tnl_validate_shine_tables( struct gl_context *ctx );
#endif