#ifndef _TNL_H
#define _TNL_H
-#include "mtypes.h"
+#include "main/mtypes.h"
* dispatch and/or driver callbacks.
*/
-/* Restore just the ctx->Exec table:
- */
-extern void
-_tnl_wakeup_exec( GLcontext *ctx );
-
-/* Restore both ctx->Exec and ctx->Save:
- */
extern void
-_tnl_wakeup_save_exec( GLcontext *ctx );
+_tnl_wakeup( GLcontext *ctx );
/* Driver configuration options:
*/
extern void
_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
+
+/* Control whether T&L does per-vertex fog
+ */
extern void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag );
+_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
extern void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag );
+_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
extern void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
+_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
-/* Control whether T&L does per-vertex fog
- */
extern void
-_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
+_mesa_load_tracked_matrices(GLcontext *ctx);
+extern void
+_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]);
#endif