+
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef _TNL_H
#define _TNL_H
-#include "types.h"
+#include "main/mtypes.h"
-/* These are the public-access functions exported from tnl. (Many
- * more are currently hooked into dispatch directly by core code.)
+/* These are the public-access functions exported from tnl. (A few
+ * more are currently hooked into dispatch directly by the module
+ * itself.)
*/
extern GLboolean
_tnl_CreateContext( GLcontext *ctx );
extern void
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
+/* Functions to revive the tnl module after being unhooked from
+ * dispatch and/or driver callbacks.
+ */
+
+extern void
+_tnl_wakeup( GLcontext *ctx );
+
+/* Driver configuration options:
+ */
+extern void
+_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
+
+
+/* Control whether T&L does per-vertex fog
+ */
+extern void
+_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
+
+extern void
+_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
+
+extern void
+_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
+
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
+extern void
+_mesa_load_tracked_matrices(GLcontext *ctx);
+
+extern void
+_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]);
#endif