+
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef _TNL_H
#define _TNL_H
-#include "mtypes.h"
+#include "main/mtypes.h"
* dispatch and/or driver callbacks.
*/
-/* Restore just the ctx->Exec table:
- */
extern void
-_tnl_wakeup_exec( GLcontext *ctx );
+_tnl_wakeup( GLcontext *ctx );
-/* Restore both ctx->Exec and ctx->Save:
+/* Driver configuration options:
*/
extern void
-_tnl_wakeup_save_exec( GLcontext *ctx );
+_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
-/* Functions to assist driver t&l modules which have to fallback to
- * this module in the middle of a begin/end pair. Use this instead of
- * glBegin() to identify the primitive as wrapped:
- *
- * Even with this it's difficult to see how the drivers are going to
- * replay any glMaterial commands received in the few vertices before
- * the fallback.
+/* Control whether T&L does per-vertex fog
*/
extern void
-_tnl_fallback_begin( GLcontext *ctx, GLenum mode );
+_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
+
+extern void
+_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
+
+extern void
+_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
+
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
+extern void
+_mesa_load_tracked_matrices(GLcontext *ctx);
+extern void
+_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]);
#endif