mesa: don't ever set NullBufferObj in gl_vertex_array_binding
[mesa.git] / src / mesa / tnl / tnl.h
index 5a9938e7afb267ada627726b37d9654768d19fac..4bf8ee20f68cd2c004f2b3efde9af3c92fe57f5a 100644 (file)
 
 #include "main/glheader.h"
 
-struct gl_client_array;
 struct gl_context;
 struct gl_program;
+struct gl_buffer_object;
+struct gl_transform_feedback_object;
+struct dd_function_table;
 
 
 /* These are the public-access functions exported from tnl.  (A few
@@ -48,6 +50,9 @@ _tnl_DestroyContext( struct gl_context *ctx );
 extern void
 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
 
+extern void
+_tnl_init_driver_draw_function(struct dd_function_table *functions);
+
 /* Functions to revive the tnl module after being unhooked from
  * dispatch and/or driver callbacks.
  */
@@ -61,6 +66,24 @@ extern void
 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
 
 
+/**
+ * Vertex array information which is derived from gl_array_attributes
+ * and gl_vertex_buffer_binding information.  Used by the TNL module and
+ * device drivers.
+ */
+struct tnl_vertex_array
+{
+   /** Vertex attribute array */
+   const struct gl_array_attributes *VertexAttrib;
+   /** Vertex buffer binding */
+   const struct gl_vertex_buffer_binding *BufferBinding;
+};
+
+
+extern const struct tnl_vertex_array*
+_tnl_bind_inputs( struct gl_context *ctx );
+
+
 /* Control whether T&L does per-vertex fog
  */
 extern void
@@ -77,15 +100,25 @@ struct _mesa_index_buffer;
 
 void
 _tnl_draw_prims(struct gl_context *ctx,
+                const struct tnl_vertex_array *arrays,
                     const struct _mesa_prim *prim,
                     GLuint nr_prims,
                     const struct _mesa_index_buffer *ib,
                     GLboolean index_bounds_valid,
                     GLuint min_index,
                     GLuint max_index,
+                     GLuint num_instances,
+                     GLuint base_instance,
                     struct gl_transform_feedback_object *tfb_vertcount,
-                     unsigned stream,
-                    struct gl_buffer_object *indirect );
+                     unsigned stream);
+
+void
+_tnl_draw(struct gl_context *ctx,
+          const struct _mesa_prim *prim, GLuint nr_prims,
+          const struct _mesa_index_buffer *ib,
+          GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
+          GLuint num_instances, GLuint base_instance,
+          struct gl_transform_feedback_object *tfb_vertcount, unsigned stream);
 
 extern void
 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
@@ -93,4 +126,87 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
 extern void
 _tnl_validate_shine_tables( struct gl_context *ctx );
 
+
+
+/**
+ * For indirect array drawing:
+ *
+ *    typedef struct {
+ *       GLuint count;
+ *       GLuint primCount;
+ *       GLuint first;
+ *       GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ *    } DrawArraysIndirectCommand;
+ *
+ * For indirect indexed drawing:
+ *
+ *    typedef struct {
+ *       GLuint count;
+ *       GLuint primCount;
+ *       GLuint firstIndex;
+ *       GLint  baseVertex;
+ *       GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ *    } DrawElementsIndirectCommand;
+ */
+
+
+/**
+ * Draw a number of primitives.
+ * \param prims  array [nr_prims] describing what to draw (prim type,
+ *               vertex count, first index, instance count, etc).
+ * \param arrays array of vertex arrays for draw
+ * \param ib  index buffer for indexed drawing, NULL for array drawing
+ * \param index_bounds_valid  are min_index and max_index valid?
+ * \param min_index  lowest vertex index used
+ * \param max_index  highest vertex index used
+ * \param tfb_vertcount  if non-null, indicates which transform feedback
+ *                       object has the vertex count.
+ * \param tfb_stream  If called via DrawTransformFeedbackStream, specifies the
+ *                    vertex stream buffer from which to get the vertex count.
+ * \param indirect  If any prims are indirect, this specifies the buffer
+ *                  to find the "DrawArrays/ElementsIndirectCommand" data.
+ *                  This may be deprecated in the future
+ */
+typedef void (*tnl_draw_func)(struct gl_context *ctx,
+                              const struct tnl_vertex_array* arrays,
+                              const struct _mesa_prim *prims,
+                              GLuint nr_prims,
+                              const struct _mesa_index_buffer *ib,
+                              GLboolean index_bounds_valid,
+                              GLuint min_index,
+                              GLuint max_index,
+                              GLuint num_instances,
+                              GLuint base_instance,
+                              struct gl_transform_feedback_object *tfb_vertcount,
+                              unsigned tfb_stream);
+
+
+/* Utility function to cope with various constraints on tnl modules or
+ * hardware.  This can be used to split an incoming set of arrays and
+ * primitives against the following constraints:
+ *    - Maximum number of indices in index buffer.
+ *    - Maximum number of vertices referenced by index buffer.
+ *    - Maximum hardware vertex buffer size.
+ */
+struct split_limits
+{
+   GLuint max_verts;
+   GLuint max_indices;
+   GLuint max_vb_size;         /* bytes */
+};
+
+void
+_tnl_split_prims(struct gl_context *ctx,
+                 const struct tnl_vertex_array *arrays,
+                 const struct _mesa_prim *prim,
+                 GLuint nr_prims,
+                 const struct _mesa_index_buffer *ib,
+                 GLuint min_index,
+                 GLuint max_index,
+                 GLuint num_instances,
+                 GLuint base_instance,
+                 tnl_draw_func draw,
+                 const struct split_limits *limits);
+
+
 #endif