void
_tnl_vbo_draw_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount );
-extern void
-_mesa_load_tracked_matrices(struct gl_context *ctx);
-
extern void
_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);