egl: Handle dri configs with floating point pixel data
[mesa.git] / src / mesa / tnl_dd / t_dd_dmatmp.h
index 07e7ccc6b74a255743becd5d187a5a65ae958953..56fa1a382f7bbda13c0e6d67357c57c5fd3bce50 100644 (file)
@@ -24,7 +24,7 @@
  * Authors:
  *    Keith Whitwell <keithw@vmware.com>
  */
-
+#include <stdbool.h>
 
 /**
  * \file t_dd_dmatmp.h
 #error "must have lines, line strips, triangles, triangle fans, and triangle strips to use render template"
 #endif
 
-#if HAVE_QUAD_STRIPS || HAVE_QUADS
-#error "quads and quad strips not supported by render template"
-#endif
-
-#if !HAVE_ELTS
-#define ELTS_VARS(buf)
-#define ALLOC_ELTS(nr) 0
-#define EMIT_ELT( offset, elt )
-#define EMIT_TWO_ELTS( offset, elt0, elt1 )
-#define INCR_ELTS( nr )
-#define ELT_INIT(prim)
-#define GET_CURRENT_VB_MAX_ELTS() 0
-#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
-#define RELEASE_ELT_VERTS()
-#define EMIT_INDEXED_VERTS( ctx, start, count )
-#endif
-
-#ifndef EMIT_TWO_ELTS
-#define EMIT_TWO_ELTS( offset, elt0, elt1 )    \
-do {                                           \
-   EMIT_ELT( offset, elt0 );                   \
-   EMIT_ELT( offset+1, elt1 );                         \
-} while (0)
+#if HAVE_QUAD_STRIPS || HAVE_QUADS || HAVE_ELTS
+#error "ELTs, quads, and quad strips not supported by render template"
 #endif
 
 
@@ -73,33 +52,8 @@ do {                                                 \
 /*                  Render whole begin/end objects                    */
 /**********************************************************************/
 
-
-
-
-#if (HAVE_ELTS)
-static void *TAG(emit_elts)( struct gl_context *ctx, GLuint *elts, GLuint nr,
-                            void *buf)
-{
-   GLint i;
-   LOCAL_VARS;
-   ELTS_VARS(buf);
-
-   for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {
-      EMIT_TWO_ELTS( 0, elts[0], elts[1] );
-      INCR_ELTS( 2 );
-   }
-   
-   if (i < nr) {
-      EMIT_ELT( 0, elts[0] );
-      INCR_ELTS( 1 );
-   }
-
-   return (void *)ELTPTR;
-}
-#endif
-
-static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start, 
-                                    GLuint count, void *buf )
+static inline void *TAG(emit_verts)(struct gl_context *ctx, GLuint start,
+                                    GLuint count, void *buf)
 {
    return EMIT_VERTS(ctx, start, count, buf);
 }
@@ -108,32 +62,31 @@ static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start,
  *                    Render non-indexed primitives.
  ***********************************************************************/
 
-static void TAG(render_points_verts)( struct gl_context *ctx,
-                                     GLuint start,
-                                     GLuint count,
-                                     GLuint flags )
+static void TAG(render_points_verts)(struct gl_context *ctx,
+                                     GLuint start,
+                                     GLuint count,
+                                     GLuint flags)
 {
    if (HAVE_POINTS) {
       LOCAL_VARS;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-      int currentsz;
+      const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+      unsigned currentsz;
       GLuint j, nr;
 
-      INIT( GL_POINTS );
+      INIT(GL_POINTS);
 
       currentsz = GET_CURRENT_VB_MAX_VERTS();
       if (currentsz < 8)
-        currentsz = dmasz;
+         currentsz = dmasz;
 
       for (j = 0; j < count; j += nr) {
-        nr = MIN2( currentsz, count - j );
+         nr = MIN2(currentsz, count - j);
          TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
-        currentsz = dmasz;
+         currentsz = dmasz;
       }
-
    } else {
-      fprintf(stderr, "%s - cannot draw primitive\n", __func__);
-      return;
+      unreachable("Cannot draw primitive; validate_render should have "
+                  "prevented this");
    }
 }
 
@@ -143,8 +96,8 @@ static void TAG(render_lines_verts)(struct gl_context *ctx,
                                     GLuint flags)
 {
    LOCAL_VARS;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-   int currentsz;
+   const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
+   unsigned currentsz;
    GLuint j, nr;
 
    INIT(GL_LINES);
@@ -154,7 +107,6 @@ static void TAG(render_lines_verts)(struct gl_context *ctx,
    count -= count & 1;
    currentsz = GET_CURRENT_VB_MAX_VERTS();
    currentsz -= currentsz & 1;
-   dmasz -= dmasz & 1;
 
    if (currentsz < 8)
       currentsz = dmasz;
@@ -173,8 +125,8 @@ static void TAG(render_line_strip_verts)(struct gl_context *ctx,
                                          GLuint flags)
 {
    LOCAL_VARS;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-   int currentsz;
+   const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+   unsigned currentsz;
    GLuint j, nr;
 
    INIT(GL_LINE_STRIP);
@@ -199,8 +151,8 @@ static void TAG(render_line_loop_verts)(struct gl_context *ctx,
                                         GLuint flags)
 {
    LOCAL_VARS;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-   int currentsz;
+   const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() - 1;
+   unsigned currentsz;
    GLuint j, nr;
 
    INIT(GL_LINE_STRIP);
@@ -211,7 +163,6 @@ static void TAG(render_line_loop_verts)(struct gl_context *ctx,
     */
    currentsz = GET_CURRENT_VB_MAX_VERTS();
    currentsz--;
-   dmasz--;
 
    if (currentsz < 8)
       currentsz = dmasz;
@@ -245,19 +196,19 @@ static void TAG(render_line_loop_verts)(struct gl_context *ctx,
 }
 
 
-static void TAG(render_triangles_verts)( struct gl_context *ctx,
-                                        GLuint start,
-                                        GLuint count,
-                                        GLuint flags )
+static void TAG(render_triangles_verts)(struct gl_context *ctx,
+                                        GLuint start,
+                                        GLuint count,
+                                        GLuint flags)
 {
    LOCAL_VARS;
-   int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;
-   int currentsz;
+   const unsigned dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3;
+   unsigned currentsz;
    GLuint j, nr;
 
    INIT(GL_TRIANGLES);
 
-   currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
+   currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3;
 
    /* Emit whole number of tris in total.  dmasz is already a multiple
     * of 3.
@@ -268,7 +219,7 @@ static void TAG(render_triangles_verts)( struct gl_context *ctx,
       currentsz = dmasz;
 
    for (j = 0; j < count; j += nr) {
-      nr = MIN2( currentsz, count - j );
+      nr = MIN2(currentsz, count - j);
       TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
       currentsz = dmasz;
    }
@@ -283,8 +234,8 @@ static void TAG(render_tri_strip_verts)(struct gl_context *ctx,
 {
    LOCAL_VARS;
    GLuint j, nr;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-   int currentsz;
+   const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
+   unsigned currentsz;
 
    INIT(GL_TRIANGLE_STRIP);
 
@@ -295,7 +246,6 @@ static void TAG(render_tri_strip_verts)(struct gl_context *ctx,
 
    /* From here on emit even numbers of tris when wrapping over buffers:
     */
-   dmasz -= (dmasz & 1);
    currentsz -= (currentsz & 1);
 
    for (j = 0; j + 2 < count; j += nr - 2) {
@@ -307,143 +257,85 @@ static void TAG(render_tri_strip_verts)(struct gl_context *ctx,
    FLUSH();
 }
 
-static void TAG(render_tri_fan_verts)( struct gl_context *ctx,
-                                      GLuint start,
-                                      GLuint count,
-                                      GLuint flags )
+static void TAG(render_tri_fan_verts)(struct gl_context *ctx,
+                                      GLuint start,
+                                      GLuint count,
+                                      GLuint flags)
 {
-      LOCAL_VARS;
-      GLuint j, nr;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-      int currentsz;
+   LOCAL_VARS;
+   GLuint j, nr;
+   const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+   unsigned currentsz;
 
-      INIT(GL_TRIANGLE_FAN);
+   INIT(GL_TRIANGLE_FAN);
 
-      currentsz = GET_CURRENT_VB_MAX_VERTS();
-      if (currentsz < 8) {
-        currentsz = dmasz;
-      }
+   currentsz = GET_CURRENT_VB_MAX_VERTS();
+   if (currentsz < 8)
+      currentsz = dmasz;
 
-      for (j = 1; j + 1 < count; j += nr - 2) {
-        void *tmp;
-        nr = MIN2( currentsz, count - j + 1 );
-        tmp = ALLOC_VERTS( nr );
-        tmp = TAG(emit_verts)( ctx, start, 1, tmp );
-         tmp = TAG(emit_verts)( ctx, start + j, nr - 1, tmp );
-        (void) tmp;
-        currentsz = dmasz;
-      }
+   for (j = 1; j + 1 < count; j += nr - 2) {
+      void *tmp;
+      nr = MIN2(currentsz, count - j + 1);
+      tmp = ALLOC_VERTS(nr);
+      tmp = TAG(emit_verts)(ctx, start, 1, tmp);
+      tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp);
+      (void) tmp;
+      currentsz = dmasz;
+   }
 
-      FLUSH();
+   FLUSH();
 }
 
 
-static void TAG(render_poly_verts)( struct gl_context *ctx,
-                                   GLuint start,
-                                   GLuint count,
-                                   GLuint flags )
+static void TAG(render_poly_verts)(struct gl_context *ctx,
+                                   GLuint start,
+                                   GLuint count,
+                                   GLuint flags)
 {
    if (HAVE_POLYGONS) {
       LOCAL_VARS;
       GLuint j, nr;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-      int currentsz;
+      const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+      unsigned currentsz;
 
       INIT(GL_POLYGON);
 
       currentsz = GET_CURRENT_VB_MAX_VERTS();
       if (currentsz < 8) {
-        currentsz = dmasz;
+         currentsz = dmasz;
       }
 
-      for (j = 1 ; j + 1 < count ; j += nr - 2 ) {
-        void *tmp;
-        nr = MIN2( currentsz, count - j + 1 );
-        tmp = ALLOC_VERTS( nr );
-        tmp = TAG(emit_verts)( ctx, start, 1, tmp );
+      for (j = 1; j + 1 < count; j += nr - 2) {
+         void *tmp;
+         nr = MIN2(currentsz, count - j + 1);
+         tmp = ALLOC_VERTS(nr);
+         tmp = TAG(emit_verts)(ctx, start, 1, tmp);
          tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp);
-        (void) tmp;
-        currentsz = dmasz;
+         (void) tmp;
+         currentsz = dmasz;
       }
 
       FLUSH();
-   }
-   else if (ctx->Light.ShadeModel == GL_SMOOTH) {
+   } else if (ctx->Light.ShadeModel == GL_SMOOTH ||
+              ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
       TAG(render_tri_fan_verts)( ctx, start, count, flags );
    } else {
-      fprintf(stderr, "%s - cannot draw primitive\n", __func__);
-      return;
+      unreachable("Cannot draw primitive; validate_render should have "
+                  "prevented this");
    }
 }
 
-static void TAG(render_quad_strip_verts)( struct gl_context *ctx,
-                                         GLuint start,
-                                         GLuint count,
-                                         GLuint flags )
+static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
+                                         GLuint start,
+                                         GLuint count,
+                                         GLuint flags)
 {
    GLuint j, nr;
 
-   if (ctx->Light.ShadeModel == GL_FLAT &&
-       TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
-      if (HAVE_ELTS) {
-        LOCAL_VARS;
-        int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-        int currentsz;
-        GLuint j, nr;
-
-         EMIT_INDEXED_VERTS( ctx, start, count );
-
-        /* Simulate flat-shaded quadstrips using indexed vertices:
-         */
-        ELT_INIT( GL_TRIANGLES );
-
-        currentsz = GET_CURRENT_VB_MAX_ELTS();
-
-        /* Emit whole number of quads in total, and in each buffer.
-         */
-        dmasz -= dmasz & 1;
-        count -= count & 1;
-        currentsz -= currentsz & 1;
-
-        if (currentsz < 12)
-           currentsz = dmasz;
-
-        currentsz = currentsz/6*2;
-        dmasz = dmasz/6*2;
-
-        for (j = 0; j + 3 < count; j += nr - 2) {
-           nr = MIN2( currentsz, count - j );
-           if (nr >= 4) {
-              GLint quads = (nr/2)-1;
-              GLint i;
-              ELTS_VARS( ALLOC_ELTS( quads*6 ) );
-
-               for (i = j; i < j + quads * 2; i += 2) {
-                 EMIT_TWO_ELTS( 0, (i+0), (i+1) );
-                 EMIT_TWO_ELTS( 2, (i+2), (i+1) );
-                 EMIT_TWO_ELTS( 4, (i+3), (i+2) );
-                 INCR_ELTS( 6 );
-              }
-
-              FLUSH();
-           }
-           currentsz = dmasz;
-        }
-
-        RELEASE_ELT_VERTS();
-        FLUSH();
-      }
-      else {
-        /* Vertices won't fit in a single buffer or elts not
-         * available - should never happen.
-         */
-        fprintf(stderr, "%s - cannot draw primitive\n", __func__);
-        return;
-      }
-   } else {
+   if (ctx->Light.ShadeModel == GL_SMOOTH) {
       LOCAL_VARS;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
-      int currentsz;
+      const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
+      unsigned currentsz;
 
       /* Emit smooth-shaded quadstrips as tristrips:
        */
@@ -452,21 +344,23 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx,
 
       /* Emit whole number of quads in total, and in each buffer.
        */
-      dmasz -= dmasz & 1;
       currentsz = GET_CURRENT_VB_MAX_VERTS();
       currentsz -= currentsz & 1;
       count -= count & 1;
 
       if (currentsz < 8)
-        currentsz = dmasz;
+         currentsz = dmasz;
 
       for (j = 0; j + 3 < count; j += nr - 2) {
          nr = MIN2(currentsz, count - j);
          TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
-        currentsz = dmasz;
+         currentsz = dmasz;
       }
 
       FLUSH();
+   } else {
+      unreachable("Cannot draw primitive; validate_render should have "
+                  "prevented this");
    }
 }
 
@@ -476,94 +370,48 @@ static void TAG(render_quads_verts)(struct gl_context *ctx,
                                     GLuint count,
                                     GLuint flags)
 {
-   /* Emit whole number of quads in total. */
-   count -= count & 3;
-
-   if (HAVE_ELTS) {
-      /* Hardware doesn't have a quad primitive type -- try to
-       * simulate it using indexed vertices and the triangle
-       * primitive:
-       */
+   if (ctx->Light.ShadeModel == GL_SMOOTH ||
+       ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
       LOCAL_VARS;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-      int currentsz;
-      GLuint j, nr;
-
-      EMIT_INDEXED_VERTS( ctx, start, count );
-
-      FLUSH();
-      ELT_INIT( GL_TRIANGLES );
-      currentsz = GET_CURRENT_VB_MAX_ELTS();
-
-      /* Emit whole number of quads in total, and in each buffer.
-       */
-      dmasz -= dmasz & 3;
-      currentsz -= currentsz & 3;
-
-      /* Adjust for rendering as triangles:
-       */
-      currentsz = currentsz/6*4;
-      dmasz = dmasz/6*4;
+      GLuint j;
 
-      if (currentsz < 8)
-        currentsz = dmasz;
-
-      for (j = 0; j < count; j += nr ) {
-        nr = MIN2( currentsz, count - j );
-        if (nr >= 4) {
-           GLint quads = nr/4;
-           GLint i;
-           ELTS_VARS( ALLOC_ELTS( quads*6 ) );
-
-            for (i = j; i < j + quads * 4; i += 4) {
-              EMIT_TWO_ELTS( 0, (i+0), (i+1) );
-              EMIT_TWO_ELTS( 2, (i+3), (i+1) );
-              EMIT_TWO_ELTS( 4, (i+2), (i+3) );
-              INCR_ELTS( 6 );
-           }
-
-           FLUSH();
-        }
-        currentsz = dmasz;
-      }
+      /* Emit whole number of quads in total. */
+      count -= count & 3;
 
-      RELEASE_ELT_VERTS();
-   }
-   else {
-      /* Hardware doesn't have a quad primitive type -- try to
-       * simulate it using triangle primitive.  This is a win for
-       * gears, but is it useful in the broader world?
+      /* Hardware doesn't have a quad primitive type -- try to simulate it using
+       * triangle primitive.  This is a win for gears, but is it useful in the
+       * broader world?
        */
-      LOCAL_VARS;
-      GLuint j;
-
       INIT(GL_TRIANGLES);
 
       for (j = 0; j + 3 < count; j += 4) {
-        void *tmp = ALLOC_VERTS( 6 );
-        /* Send v0, v1, v3
-         */
-        tmp = EMIT_VERTS(ctx, start + j,     2, tmp);
-        tmp = EMIT_VERTS(ctx, start + j + 3, 1, tmp);
-        /* Send v1, v2, v3
-         */
-        tmp = EMIT_VERTS(ctx, start + j + 1, 3, tmp);
-        (void) tmp;
+         void *tmp = ALLOC_VERTS(6);
+         /* Send v0, v1, v3
+          */
+         tmp = EMIT_VERTS(ctx, start + j,     2, tmp);
+         tmp = EMIT_VERTS(ctx, start + j + 3, 1, tmp);
+         /* Send v1, v2, v3
+          */
+         tmp = EMIT_VERTS(ctx, start + j + 1, 3, tmp);
+         (void) tmp;
       }
+   } else {
+      unreachable("Cannot draw primitive");
    }
 }
 
-static void TAG(render_noop)( struct gl_context *ctx,
-                             GLuint start,
-                             GLuint count,
-                             GLuint flags )
+static void TAG(render_noop)(struct gl_context *ctx,
+                             GLuint start,
+                             GLuint count,
+                             GLuint flags)
 {
+   (void) ctx;
+   (void) start;
+   (void) count;
+   (void) flags;
 }
 
-
-
-
-static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
+static const tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
 {
    TAG(render_points_verts),
    TAG(render_lines_verts),
@@ -578,510 +426,63 @@ static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
    TAG(render_noop),
 };
 
-
-/****************************************************************************
- *                 Render elts using hardware indexed verts                 *
- ****************************************************************************/
-
-#if (HAVE_ELTS)
-static void TAG(render_points_elts)( struct gl_context *ctx,
-                                    GLuint start,
-                                    GLuint count,
-                                    GLuint flags )
-{
-   if (HAVE_POINTS) {
-      LOCAL_VARS;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-      int currentsz;
-      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-      GLuint j, nr;
-
-      ELT_INIT( GL_POINTS );
-
-      currentsz = GET_CURRENT_VB_MAX_ELTS();
-      if (currentsz < 8)
-        currentsz = dmasz;
-
-      for (j = 0; j < count; j += nr ) {
-        nr = MIN2( currentsz, count - j );
-         TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
-        FLUSH();
-        currentsz = dmasz;
-      }
-   } else {
-      fprintf(stderr, "%s - cannot draw primitive\n", __func__);
-      return;
-   }
-}
-
-
-
-static void TAG(render_lines_elts)(struct gl_context *ctx,
-                                   GLuint start,
-                                   GLuint count,
-                                   GLuint flags)
-{
-   LOCAL_VARS;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-   int currentsz;
-   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-   GLuint j, nr;
-
-   ELT_INIT(GL_LINES);
-
-   /* Emit whole number of lines in total and in each buffer:
-    */
-   count -= count & 1;
-   currentsz -= currentsz & 1;
-   dmasz -= dmasz & 1;
-
-   currentsz = GET_CURRENT_VB_MAX_ELTS();
-   if (currentsz < 8)
-      currentsz = dmasz;
-
-   for (j = 0; j < count; j += nr ) {
-      nr = MIN2(currentsz, count - j);
-      TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
-      FLUSH();
-      currentsz = dmasz;
-   }
-}
-
-
-static void TAG(render_line_strip_elts)(struct gl_context *ctx,
-                                        GLuint start,
-                                        GLuint count,
-                                        GLuint flags)
-{
-   LOCAL_VARS;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-   int currentsz;
-   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-   GLuint j, nr;
-
-   FLUSH(); /* always a new primitive */
-   ELT_INIT(GL_LINE_STRIP);
-
-   currentsz = GET_CURRENT_VB_MAX_ELTS();
-   if (currentsz < 8)
-      currentsz = dmasz;
-
-   for (j = 0; j + 1 < count; j += nr - 1) {
-      nr = MIN2(currentsz, count - j);
-      TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
-      FLUSH();
-      currentsz = dmasz;
-   }
-}
-
-
-static void TAG(render_line_loop_elts)(struct gl_context *ctx,
-                                       GLuint start,
-                                       GLuint count,
-                                       GLuint flags)
-{
-   LOCAL_VARS;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-   int currentsz;
-   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-   GLuint j, nr;
-
-   FLUSH();
-   ELT_INIT(GL_LINE_STRIP);
-
-   j = (flags & PRIM_BEGIN) ? 0 : 1;
-
-   currentsz = GET_CURRENT_VB_MAX_ELTS();
-   if (currentsz < 8)
-      currentsz = dmasz;
-
-   /* Ensure last vertex doesn't wrap:
-    */
-   currentsz--;
-   dmasz--;
-
-   if (j + 1 < count) {
-      for (/* empty */; j + 1 < count; j += nr - 1) {
-         nr = MIN2(currentsz, count - j);
-
-         if (j + nr >= count &&
-             count > 1 &&
-             (flags & PRIM_END)) {
-            void *tmp;
-            tmp = ALLOC_ELTS(nr+1);
-            tmp = TAG(emit_elts)(ctx, elts + start + j, nr, tmp);
-            tmp = TAG(emit_elts)(ctx, elts + start, 1, tmp);
-            (void) tmp;
-         } else {
-            TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
-            currentsz = dmasz;
-         }
-      }
-   } else if (count > 1 && (flags & PRIM_END)) {
-      void *tmp;
-      tmp = ALLOC_ELTS(2);
-      tmp = TAG(emit_elts)( ctx, elts+start+1, 1, tmp );
-      tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
-      (void) tmp;
-   }
-
-   FLUSH();
-}
-
-
-/* For verts, we still eliminate the copy from main memory to dma
- * buffers.  For elts, this is probably no better (worse?) than the
- * standard path.
- */
-static void TAG(render_triangles_elts)( struct gl_context *ctx,
-                                       GLuint start,
-                                       GLuint count,
-                                       GLuint flags )
-{
-   LOCAL_VARS;
-   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
-   int currentsz;
-   GLuint j, nr;
-
-   FLUSH();
-   ELT_INIT( GL_TRIANGLES );
-
-   currentsz = GET_CURRENT_VB_MAX_ELTS();
-
-   /* Emit whole number of tris in total.  dmasz is already a multiple
-    * of 3.
-    */
-   count -= count % 3;
-   currentsz -= currentsz%3;
-   if (currentsz < 8)
-      currentsz = dmasz;
-
-   for (j = 0; j < count; j += nr) {
-      nr = MIN2( currentsz, count - j );
-      TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
-      FLUSH();
-      currentsz = dmasz;
-   }
-}
-
-
-
-static void TAG(render_tri_strip_elts)(struct gl_context *ctx,
-                                       GLuint start,
-                                       GLuint count,
-                                       GLuint flags)
-{
-   LOCAL_VARS;
-   GLuint j, nr;
-   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-   int currentsz;
-
-   FLUSH();
-   ELT_INIT(GL_TRIANGLE_STRIP);
-
-   currentsz = GET_CURRENT_VB_MAX_ELTS();
-   if (currentsz < 8)
-      currentsz = dmasz;
-
-   /* Keep the same winding over multiple buffers:
-    */
-   dmasz -= (dmasz & 1);
-   currentsz -= (currentsz & 1);
-
-   for (j = 0; j + 2 < count; j += nr - 2) {
-      nr = MIN2(currentsz, count - j);
-      TAG(emit_elts)( ctx, elts + start + j, nr, ALLOC_ELTS(nr) );
-      FLUSH();
-      currentsz = dmasz;
-   }
-}
-
-static void TAG(render_tri_fan_elts)( struct gl_context *ctx,
-                                     GLuint start,
-                                     GLuint count,
-                                     GLuint flags )
-{
-      LOCAL_VARS;
-      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-      GLuint j, nr;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-      int currentsz;
-
-      FLUSH();
-      ELT_INIT( GL_TRIANGLE_FAN );
-
-      currentsz = GET_CURRENT_VB_MAX_ELTS();
-      if (currentsz < 8) {
-        currentsz = dmasz;
-      }
-
-      for (j = 1; j + 1 < count; j += nr - 2) {
-        void *tmp;
-        nr = MIN2( currentsz, count - j + 1 );
-        tmp = ALLOC_ELTS( nr );
-        tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
-         tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp);
-        (void) tmp;
-        FLUSH();
-        currentsz = dmasz;
-      }
-}
-
-
-static void TAG(render_poly_elts)( struct gl_context *ctx,
-                                  GLuint start,
-                                  GLuint count,
-                                  GLuint flags )
-{
-   if (HAVE_POLYGONS) {
-      LOCAL_VARS;
-      GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-      GLuint j, nr;
-      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-      int currentsz;
-
-      FLUSH();
-      ELT_INIT( GL_POLYGON );
-
-      currentsz = GET_CURRENT_VB_MAX_ELTS();
-      if (currentsz < 8) {
-        currentsz = dmasz;
-      }
-
-      for (j = 1 ; j + 1 < count; j += nr - 2) {
-        void *tmp;
-        nr = MIN2( currentsz, count - j + 1 );
-        tmp = ALLOC_ELTS( nr );
-        tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
-         tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp);
-        (void) tmp;
-        FLUSH();
-        currentsz = dmasz;
-      }
-   } else if (ctx->Light.ShadeModel == GL_SMOOTH) {
-      TAG(render_tri_fan_verts)( ctx, start, count, flags );
-   } else {
-      fprintf(stderr, "%s - cannot draw primitive\n", __func__);
-      return;
-   }
-}
-
-static void TAG(render_quad_strip_elts)(struct gl_context *ctx,
-                                        GLuint start,
-                                        GLuint count,
-                                        GLuint flags)
-{
-   LOCAL_VARS;
-   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-   int currentsz;
-   GLuint j, nr;
-
-   FLUSH();
-   currentsz = GET_CURRENT_VB_MAX_ELTS();
-
-   /* Emit whole number of quads in total, and in each buffer.
-    */
-   dmasz -= dmasz & 1;
-   count -= count & 1;
-   currentsz -= currentsz & 1;
-
-   if (currentsz < 12)
-      currentsz = dmasz;
-
-   if (ctx->Light.ShadeModel == GL_FLAT) {
-      ELT_INIT(GL_TRIANGLES);
-
-      currentsz = currentsz / 6 * 2;
-      dmasz = dmasz / 6 * 2;
-
-      for (j = 0; j + 3 < count; j += nr - 2) {
-         nr = MIN2(currentsz, count - j);
-
-         if (nr >= 4) {
-            GLint i;
-            GLint quads = (nr / 2) - 1;
-            ELTS_VARS(ALLOC_ELTS( quads * 6));
-
-            for (i = j; i < j + quads; i++, elts += 2) {
-               EMIT_TWO_ELTS(0, elts[0], elts[1]);
-               EMIT_TWO_ELTS(2, elts[2], elts[1]);
-               EMIT_TWO_ELTS(4, elts[3], elts[2]);
-               INCR_ELTS(6);
-            }
-
-            FLUSH();
-         }
-
-         currentsz = dmasz;
-      }
-   } else {
-      ELT_INIT(GL_TRIANGLE_STRIP);
-
-      for (j = 0; j + 3 < count; j += nr - 2) {
-         nr = MIN2(currentsz, count - j);
-         TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
-         FLUSH();
-         currentsz = dmasz;
-      }
-   }
-}
-
-
-static void TAG(render_quads_elts)(struct gl_context *ctx,
-                                   GLuint start,
-                                   GLuint count,
-                                   GLuint flags)
-{
-   LOCAL_VARS;
-   GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
-   int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
-   int currentsz;
-   GLuint j, nr;
-
-   ELT_INIT(GL_TRIANGLES);
-   currentsz = GET_CURRENT_VB_MAX_ELTS();
-
-   /* Emit whole number of quads in total, and in each buffer.
-    */
-   count -= count & 3;
-   dmasz -= dmasz & 3;
-   currentsz -= currentsz & 3;
-
-   /* Adjust for rendering as triangles:
-    */
-   currentsz = currentsz / 6 * 4;
-   dmasz = dmasz / 6 * 4;
-
-   if (currentsz < 8)
-      currentsz = dmasz;
-
-   for (j = 0; j + 3 < count; j += nr - 2) {
-      nr = MIN2(currentsz, count - j);
-
-      if (nr >= 4) {
-         GLint quads = nr / 4;
-         GLint i;
-         ELTS_VARS(ALLOC_ELTS(quads * 6));
-
-         for (i = j; i < j + quads; i++, elts += 4) {
-            EMIT_TWO_ELTS(0, elts[0], elts[1]);
-            EMIT_TWO_ELTS(2, elts[3], elts[1]);
-            EMIT_TWO_ELTS(4, elts[2], elts[3]);
-            INCR_ELTS(6);
-         }
-
-         FLUSH();
-      }
-
-      currentsz = dmasz;
-   }
-}
-
-
-
-static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
-{
-   TAG(render_points_elts),
-   TAG(render_lines_elts),
-   TAG(render_line_loop_elts),
-   TAG(render_line_strip_elts),
-   TAG(render_triangles_elts),
-   TAG(render_tri_strip_elts),
-   TAG(render_tri_fan_elts),
-   TAG(render_quads_elts),
-   TAG(render_quad_strip_elts),
-   TAG(render_poly_elts),
-   TAG(render_noop),
-};
-
-
-
-#endif
-
-
-
 /* Pre-check the primitives in the VB to prevent the need for
  * fallbacks later on.
  */
-static GLboolean TAG(validate_render)( struct gl_context *ctx,
-                                      struct vertex_buffer *VB )
+static bool TAG(validate_render)(struct gl_context *ctx,
+                                 struct vertex_buffer *VB)
 {
    GLint i;
 
    if (VB->ClipOrMask & ~CLIP_CULL_BIT)
-      return GL_FALSE;
+      return false;
 
-   if (VB->Elts && !HAVE_ELTS)
-      return GL_FALSE;
+   if (VB->Elts)
+      return false;
 
    for (i = 0 ; i < VB->PrimitiveCount ; i++) {
       GLuint prim = VB->Primitive[i].mode;
       GLuint count = VB->Primitive[i].count;
-      GLboolean ok = GL_FALSE;
+      bool ok = false;
 
       if (!count)
-        continue;
+         continue;
 
       switch (prim & PRIM_MODE_MASK) {
       case GL_POINTS:
-        ok = HAVE_POINTS;
-        break;
+         ok = HAVE_POINTS;
+         break;
       case GL_LINES:
       case GL_LINE_STRIP:
       case GL_LINE_LOOP:
-        ok = !ctx->Line.StippleFlag;
-        break;
+         ok = !ctx->Line.StippleFlag;
+         break;
       case GL_TRIANGLES:
       case GL_TRIANGLE_STRIP:
-        ok = GL_TRUE;
-        break;
       case GL_TRIANGLE_FAN:
-        ok = GL_TRUE;
-        break;
+         ok = true;
+         break;
       case GL_POLYGON:
-        if (HAVE_POLYGONS) {
-           ok = GL_TRUE;
-        }
-        else {
-           ok = (ctx->Light.ShadeModel == GL_SMOOTH);
-         }
-        break;
+         ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH ||
+              ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION;
+         break;
       case GL_QUAD_STRIP:
-        if (VB->Elts) {
-           ok = GL_TRUE;
-        } else if (ctx->Light.ShadeModel == GL_FLAT &&
-                   VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride != 0) {
-           if (HAVE_ELTS) {
-              ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
-           }
-           else {
-              ok = GL_FALSE;
-           }
-        }
-        else 
-           ok = GL_TRUE;
-        break;
+         ok = VB->Elts || ctx->Light.ShadeModel == GL_SMOOTH;
+         break;
       case GL_QUADS:
-         if (HAVE_ELTS) {
-           ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
-        }
-        else {
-           ok = GL_TRUE; /* flatshading is ok. */
-        }
-        break;
+         ok = ctx->Light.ShadeModel == GL_SMOOTH ||
+              ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION;
+         break;
       default:
-        break;
+         break;
       }
       
       if (!ok) {
-/*      fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */
-        return GL_FALSE;
+/*          fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */
+         return false;
       }
    }
 
-   return GL_TRUE;
+   return true;
 }