FLUSH();
currentsz = dmasz;
}
- } else if (HAVE_TRI_FANS && Light.ShadeModel == GL_SMOOTH) {
+ } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);