-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-/* Template for render stages which build and emit vertices directly
+/**
+ * \file t_dd_dmatmp.h
+ * Template for render stages which build and emit vertices directly
* to fixed-size dma buffers. Useful for rendering strips and other
* native primitives where clipping and per-vertex tweaks such as
* those in t_dd_tritmp.h are not required.
* Where various primitive types are unaccelerated by hardware, the
* code attempts to fallback to other primitive types (quadstrips to
* tristrips, lineloops to linestrips), or to indexed vertices.
- * Ultimately, a FALLBACK() macro is invoked if there is no way to
- * render the primitive natively.
*/
#if !defined(HAVE_TRIANGLES)
#endif
#if !HAVE_ELTS
-#define ELTS_VARS
-#define ALLOC_ELTS( nr )
+#define ELTS_VARS(buf)
+#define ALLOC_ELTS(nr) 0
#define EMIT_ELT( offset, elt )
#define EMIT_TWO_ELTS( offset, elt0, elt1 )
#define INCR_ELTS( nr )
#define ELT_INIT(prim)
#define GET_CURRENT_VB_MAX_ELTS() 0
#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
-#define ALLOC_ELTS_NEW_PRIMITIVE(nr)
#define RELEASE_ELT_VERTS()
#define EMIT_INDEXED_VERTS( ctx, start, count )
#endif
} while (0)
#endif
-#ifndef FINISH
-#define FINISH
-#endif
/**********************************************************************/
/* Render whole begin/end objects */
-static GLboolean TAG(emit_elt_verts)( GLcontext *ctx,
- GLuint start, GLuint count )
-{
- if (HAVE_ELTS) {
- LOCAL_VARS;
- GLuint nr = count - start;
-
- if ( nr >= GET_SUBSEQUENT_VB_MAX_VERTS() ) /* assumes same packing for
- * indexed and regualar verts
- */
- return GL_FALSE;
-
- NEW_PRIMITIVE(); /* finish last prim */
- EMIT_INDEXED_VERTS( ctx, start, count );
- return GL_TRUE;
- } else {
- return GL_FALSE;
- }
-}
#if (HAVE_ELTS)
-static void TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr )
+static void *TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr,
+ void *buf)
{
GLint i;
LOCAL_VARS;
- ELTS_VARS;
-
- ALLOC_ELTS( nr );
+ ELTS_VARS(buf);
- for ( i = 0 ; i < nr ; i+=2, elts += 2 ) {
+ for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
INCR_ELTS( 2 );
}
+
+ if (i < nr) {
+ EMIT_ELT( 0, elts[0] );
+ INCR_ELTS( 1 );
+ }
+
+ return (void *)ELTPTR;
}
#endif
+static __inline void *TAG(emit_verts)( GLcontext *ctx, GLuint start,
+ GLuint count, void *buf )
+{
+ return EMIT_VERTS(ctx, start, count, buf);
+}
/***********************************************************************
* Render non-indexed primitives.
***********************************************************************/
-
-
static void TAG(render_points_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
if (HAVE_POINTS) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ int currentsz;
GLuint j, nr;
INIT( GL_POINTS );
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
-
} else {
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
if (HAVE_LINES) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ int currentsz;
GLuint j, nr;
INIT( GL_LINES );
/* Emit whole number of lines in total and in each buffer:
*/
count -= (count-start) & 1;
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
currentsz -= currentsz & 1;
dmasz -= dmasz & 1;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
-
} else {
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
if (HAVE_LINE_STRIPS) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ int currentsz;
GLuint j, nr;
- NEW_PRIMITIVE(); /* always a new primitive */
INIT( GL_LINE_STRIP );
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j + 1 < count; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
+ FLUSH();
} else {
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
if (HAVE_LINE_STRIPS) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ int currentsz;
GLuint j, nr;
- NEW_PRIMITIVE();
INIT( GL_LINE_STRIP );
if (flags & PRIM_BEGIN)
/* Ensure last vertex won't wrap buffers:
*/
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
currentsz--;
dmasz--;
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
if (j + 1 < count) {
for ( ; j + 1 < count; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
+
+ if (j + nr >= count &&
+ start < count - 1 &&
+ (flags & PRIM_END))
+ {
+ void *tmp;
+ tmp = ALLOC_VERTS(nr+1);
+ tmp = TAG(emit_verts)( ctx, j, nr, tmp );
+ tmp = TAG(emit_verts)( ctx, start, 1, tmp );
+ }
+ else {
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
+ currentsz = dmasz;
+ }
}
- if (start < count - 1 && (flags & PRIM_END))
- EMIT_VERTS( ctx, start, 1 );
}
else if (start + 1 < count && (flags & PRIM_END)) {
- EMIT_VERTS( ctx, start+1, 1 );
- EMIT_VERTS( ctx, start, 1 );
+ void *tmp;
+ tmp = ALLOC_VERTS(2);
+ tmp = TAG(emit_verts)( ctx, start+1, 1, tmp );
+ tmp = TAG(emit_verts)( ctx, start, 1, tmp );
}
- FINISH;
+ FLUSH();
} else {
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
{
LOCAL_VARS;
int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;
- int currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
+ int currentsz;
GLuint j, nr;
INIT(GL_TRIANGLES);
+ currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
+
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
*/
for (j = start; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
}
int currentsz;
INIT(GL_TRIANGLE_STRIP);
- NEW_PRIMITIVE();
currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
- if ((flags & PRIM_PARITY) && count - start > 2) {
- if (HAVE_TRI_STRIP_1 && 0) {
- } else {
- EMIT_VERTS( ctx, start, 1 );
- currentsz--;
- }
- }
-
/* From here on emit even numbers of tris when wrapping over buffers:
*/
dmasz -= (dmasz & 1);
for (j = start ; j + 2 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
+ FLUSH();
} else {
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
LOCAL_VARS;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ int currentsz;
- NEW_PRIMITIVE();
INIT(GL_TRIANGLE_FAN);
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
- for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
+ for (j = start + 1 ; j + 1 < count; j += nr - 2 ) {
+ void *tmp;
nr = MIN2( currentsz, count - j + 1 );
- EMIT_VERTS( ctx, start, 1 );
- EMIT_VERTS( ctx, j, nr - 1 );
+ tmp = ALLOC_VERTS( nr );
+ tmp = TAG(emit_verts)( ctx, start, 1, tmp );
+ tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp );
currentsz = dmasz;
}
- FINISH;
-
+ FLUSH();
}
else {
/* Could write code to emit these as indexed vertices (for the
* g400, for instance).
*/
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
LOCAL_VARS;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ int currentsz;
- NEW_PRIMITIVE();
INIT(GL_POLYGON);
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
- for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
+ for (j = start + 1 ; j + 1 < count ; j += nr - 2 ) {
+ void *tmp;
nr = MIN2( currentsz, count - j + 1 );
- EMIT_VERTS( ctx, start, 1 );
- EMIT_VERTS( ctx, j, nr - 1 );
+ tmp = ALLOC_VERTS( nr );
+ tmp = TAG(emit_verts)( ctx, start, 1, tmp );
+ tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp );
currentsz = dmasz;
}
- FINISH;
-
+ FLUSH();
}
- else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
+ else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
int currentsz;
INIT(GL_QUAD_STRIP);
- NEW_PRIMITIVE();
currentsz = GET_CURRENT_VB_MAX_VERTS();
-
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
for (j = start ; j + 3 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
+ FLUSH();
- } else if (HAVE_TRI_STRIPS && (ctx->_TriangleCaps & DD_FLATSHADE)) {
- if (TAG(emit_elt_verts)( ctx, start, count )) {
+ } else if (HAVE_TRI_STRIPS &&
+ ctx->Light.ShadeModel == GL_FLAT &&
+ TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
+ if (HAVE_ELTS) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
+ EMIT_INDEXED_VERTS( ctx, start, count );
+
/* Simulate flat-shaded quadstrips using indexed vertices:
*/
- NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (nr >= 4) {
GLint quads = (nr/2)-1;
GLint i;
- ELTS_VARS;
-
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
+ ELTS_VARS( ALLOC_ELTS( quads*6 ) );
for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
INCR_ELTS( 6 );
}
- NEW_PRIMITIVE();
+ FLUSH();
}
currentsz = dmasz;
}
RELEASE_ELT_VERTS();
+ FLUSH();
}
else {
- /* Vertices won't fit in a single buffer or elts not available,
- * VERT_FALLBACK.
+ /* Vertices won't fit in a single buffer or elts not
+ * available - should never happen.
*/
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
else if (HAVE_TRI_STRIPS) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ int currentsz;
/* Emit smooth-shaded quadstrips as tristrips:
*/
- NEW_PRIMITIVE();
+ FLUSH();
INIT( GL_TRIANGLE_STRIP );
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 1;
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
currentsz -= currentsz & 1;
count -= (count-start) & 1;
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
+ FLUSH();
} else {
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
if (HAVE_QUADS) {
LOCAL_VARS;
int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4;
- int currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4;
+ int currentsz;
GLuint j, nr;
INIT(GL_QUADS);
*/
count -= (count-start)%4;
+ currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
+ TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );
currentsz = dmasz;
}
- FINISH;
- } else if (TAG(emit_elt_verts)( ctx, start, count )) {
+ }
+ else if (HAVE_ELTS) {
/* Hardware doesn't have a quad primitive type -- try to
* simulate it using indexed vertices and the triangle
* primitive:
int currentsz;
GLuint j, nr;
- NEW_PRIMITIVE();
+ EMIT_INDEXED_VERTS( ctx, start, count );
+
+ FLUSH();
ELT_INIT( GL_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (nr >= 4) {
GLint quads = nr/4;
GLint i;
- ELTS_VARS;
-
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
+ ELTS_VARS( ALLOC_ELTS( quads*6 ) );
for ( i = j-start ; i < j-start+quads*4 ; i+=4 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
INCR_ELTS( 6 );
}
- NEW_PRIMITIVE();
+ FLUSH();
}
currentsz = dmasz;
}
RELEASE_ELT_VERTS();
}
+ else if (HAVE_TRIANGLES) {
+ /* Hardware doesn't have a quad primitive type -- try to
+ * simulate it using triangle primitive. This is a win for
+ * gears, but is it useful in the broader world?
+ */
+ LOCAL_VARS;
+ GLuint j;
+
+ INIT(GL_TRIANGLES);
+
+ for (j = start; j < count-3; j += 4) {
+ void *tmp = ALLOC_VERTS( 6 );
+ /* Send v0, v1, v3
+ */
+ tmp = EMIT_VERTS(ctx, j, 2, tmp);
+ tmp = EMIT_VERTS(ctx, j + 3, 1, tmp);
+ /* Send v1, v2, v3
+ */
+ tmp = EMIT_VERTS(ctx, j + 1, 3, tmp);
+ }
+ }
else {
- /* Vertices won't fit in a single buffer, fallback.
+ /* Vertices won't fit in a single buffer, should never happen.
*/
- VERT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
-static render_func TAG(render_tab_verts)[GL_POLYGON+2] =
+static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
{
TAG(render_points_verts),
TAG(render_lines_verts),
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ FLUSH();
currentsz = dmasz;
}
} else {
- ELT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ FLUSH();
currentsz = dmasz;
}
} else {
- ELT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
- NEW_PRIMITIVE(); /* always a new primitive */
+ FLUSH(); /* always a new primitive */
ELT_INIT( GL_LINE_STRIP );
currentsz = GET_CURRENT_VB_MAX_ELTS();
for (j = start; j + 1 < count; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ FLUSH();
currentsz = dmasz;
}
} else {
/* TODO: Try to emit as indexed lines.
*/
- ELT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
- NEW_PRIMITIVE();
+ FLUSH();
ELT_INIT( GL_LINE_STRIP );
if (flags & PRIM_BEGIN)
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
currentsz--;
dmasz--;
- for ( ; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( currentsz, count - j );
-/* NEW_PRIMITIVE(); */
- TAG(emit_elts)( ctx, elts+j, nr );
- currentsz = dmasz;
- }
+ if (j + 1 < count) {
+ for ( ; j + 1 < count; j += nr - 1 ) {
+ nr = MIN2( currentsz, count - j );
- if (flags & PRIM_END)
- TAG(emit_elts)( ctx, elts+start, 1 );
+ if (j + nr >= count &&
+ start < count - 1 &&
+ (flags & PRIM_END))
+ {
+ void *tmp;
+ tmp = ALLOC_ELTS(nr+1);
+ tmp = TAG(emit_elts)( ctx, elts+j, nr, tmp );
+ tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
+ }
+ else {
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ currentsz = dmasz;
+ }
+ }
- NEW_PRIMITIVE();
+ }
+ else if (start + 1 < count && (flags & PRIM_END)) {
+ void *tmp;
+ tmp = ALLOC_ELTS(2);
+ tmp = TAG(emit_elts)( ctx, elts+start+1, 1, tmp );
+ tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
+ }
+
+ FLUSH();
} else {
/* TODO: Try to emit as indexed lines */
- ELT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
int currentsz;
GLuint j, nr;
- NEW_PRIMITIVE();
+ FLUSH();
ELT_INIT( GL_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS();
for (j = start; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ FLUSH();
currentsz = dmasz;
}
}
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
- NEW_PRIMITIVE();
+ FLUSH();
ELT_INIT( GL_TRIANGLE_STRIP );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
- if ((flags & PRIM_PARITY) && count - start > 2) {
- TAG(emit_elts)( ctx, elts+start, 1 );
- }
-
/* Keep the same winding over multiple buffers:
*/
dmasz -= (dmasz & 1);
for (j = start ; j + 2 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ FLUSH();
currentsz = dmasz;
}
} else {
/* TODO: try to emit as indexed triangles */
- ELT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
- NEW_PRIMITIVE();
+ FLUSH();
ELT_INIT( GL_TRIANGLE_FAN );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
- for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
+ for (j = start + 1 ; j + 1 < count; j += nr - 2 ) {
+ void *tmp;
nr = MIN2( currentsz, count - j + 1 );
- TAG(emit_elts)( ctx, elts+start, 1 );
- TAG(emit_elts)( ctx, elts+j, nr - 1 );
- NEW_PRIMITIVE();
+ tmp = ALLOC_ELTS( nr );
+ tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
+ tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp );
+ FLUSH();
currentsz = dmasz;
}
} else {
/* TODO: try to emit as indexed triangles */
- ELT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
GLuint count,
GLuint flags )
{
- if (HAVE_POLYGONS && 0) {
- } else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
+ if (HAVE_POLYGONS) {
LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLE_FAN );
+ FLUSH();
+ ELT_INIT( GL_POLYGON );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
- NEW_BUFFER();
currentsz = dmasz;
}
- for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
+ for (j = start + 1 ; j + 1 < count; j += nr - 2 ) {
+ void *tmp;
nr = MIN2( currentsz, count - j + 1 );
- TAG(emit_elts)( ctx, elts+start, 1 );
- TAG(emit_elts)( ctx, elts+j, nr - 1 );
- NEW_PRIMITIVE();
+ tmp = ALLOC_ELTS( nr );
+ tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
+ tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp );
+ FLUSH();
currentsz = dmasz;
}
+ } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
+ TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
- ELT_FALLBACK( ctx, start, count, flags );
+ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
+ return;
}
}
int currentsz;
GLuint j, nr;
- NEW_PRIMITIVE();
+ FLUSH();
currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of quads in total, and in each buffer.
if (currentsz < 12)
currentsz = dmasz;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ if (ctx->Light.ShadeModel == GL_FLAT) {
ELT_INIT( GL_TRIANGLES );
currentsz = currentsz/6*2;
{
GLint i;
GLint quads = (nr/2)-1;
- ELTS_VARS;
-
-
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
+ ELTS_VARS( ALLOC_ELTS( quads*6 ) );
for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
INCR_ELTS( 6 );
}
- NEW_PRIMITIVE();
+ FLUSH();
}
currentsz = dmasz;
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
- TAG(emit_elts)( ctx, elts+j, nr );
- NEW_PRIMITIVE();
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ FLUSH();
currentsz = dmasz;
}
}
GLuint count,
GLuint flags )
{
- if (HAVE_QUADS && 0) {
+ if (HAVE_QUADS) {
+ LOCAL_VARS;
+ GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/4*4;
+ int currentsz;
+ GLuint j, nr;
+
+ FLUSH();
+ ELT_INIT( GL_TRIANGLES );
+
+ currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4;
+
+ count -= (count-start)%4;
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (j = start; j < count; j += nr) {
+ nr = MIN2( currentsz, count - j );
+ TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) );
+ FLUSH();
+ currentsz = dmasz;
+ }
} else {
LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
{
GLint quads = nr/4;
GLint i;
- ELTS_VARS;
- NEW_PRIMITIVE();
- ALLOC_ELTS_NEW_PRIMITIVE( quads * 6 );
+ ELTS_VARS( ALLOC_ELTS( quads * 6 ) );
for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
EMIT_TWO_ELTS( 4, elts[2], elts[3] );
INCR_ELTS( 6 );
}
+
+ FLUSH();
}
- NEW_PRIMITIVE();
currentsz = dmasz;
}
}
-static render_func TAG(render_tab_elts)[GL_POLYGON+2] =
+static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
{
TAG(render_points_elts),
TAG(render_lines_elts),
TAG(render_poly_elts),
TAG(render_noop),
};
+
+
+
#endif
+
+
+
+/* Pre-check the primitives in the VB to prevent the need for
+ * fallbacks later on.
+ */
+static GLboolean TAG(validate_render)( GLcontext *ctx,
+ struct vertex_buffer *VB )
+{
+ GLint i;
+
+ if (VB->ClipOrMask & ~CLIP_CULL_BIT)
+ return GL_FALSE;
+
+ if (VB->Elts && !HAVE_ELTS)
+ return GL_FALSE;
+
+ for (i = 0 ; i < VB->PrimitiveCount ; i++) {
+ GLuint prim = VB->Primitive[i].mode;
+ GLuint count = VB->Primitive[i].count;
+ GLboolean ok = GL_FALSE;
+
+ if (!count)
+ continue;
+
+ switch (prim & PRIM_MODE_MASK) {
+ case GL_POINTS:
+ ok = HAVE_POINTS;
+ break;
+ case GL_LINES:
+ ok = HAVE_LINES && !ctx->Line.StippleFlag;
+ break;
+ case GL_LINE_STRIP:
+ ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag;
+ break;
+ case GL_LINE_LOOP:
+ ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag;
+ break;
+ case GL_TRIANGLES:
+ ok = HAVE_TRIANGLES;
+ break;
+ case GL_TRIANGLE_STRIP:
+ ok = HAVE_TRI_STRIPS;
+ break;
+ case GL_TRIANGLE_FAN:
+ ok = HAVE_TRI_FANS;
+ break;
+ case GL_POLYGON:
+ if (HAVE_POLYGONS) {
+ ok = GL_TRUE;
+ }
+ else {
+ ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
+ }
+ break;
+ case GL_QUAD_STRIP:
+ if (VB->Elts) {
+ ok = HAVE_TRI_STRIPS;
+ }
+ else if (HAVE_QUAD_STRIPS) {
+ ok = GL_TRUE;
+ } else if (HAVE_TRI_STRIPS &&
+ ctx->Light.ShadeModel == GL_FLAT &&
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride != 0) {
+ if (HAVE_ELTS) {
+ ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
+ }
+ else {
+ ok = GL_FALSE;
+ }
+ }
+ else
+ ok = HAVE_TRI_STRIPS;
+ break;
+ case GL_QUADS:
+ if (HAVE_QUADS) {
+ ok = GL_TRUE;
+ } else if (HAVE_ELTS) {
+ ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
+ }
+ else {
+ ok = HAVE_TRIANGLES; /* flatshading is ok. */
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!ok) {
+/* fprintf(stderr, "not ok %s\n", _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK)); */
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+