{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
VERTEX *v[3];
- GLfloat offset;
+ GLfloat offset = 0;
GLfloat z[3];
GLenum mode = GL_FILL;
- GLuint facing;
+ GLuint facing = 0;
LOCAL_VARS(3);
/* fprintf(stderr, "%s\n", __FUNCTION__); */
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
VERTEX *v[4];
- GLfloat offset;
+ GLfloat offset = 0;
GLfloat z[4];
GLenum mode = GL_FILL;
- GLuint facing;
+ GLuint facing = 0;
LOCAL_VARS(4);
v[0] = (VERTEX *)GET_VERTEX(e0);