glsl: Handle continuation characters in preprocessor.
[mesa.git] / src / mesa / tnl_dd / t_dd_vb.c
index 3cedd9011904f99d6a21d2d4545c21034bc91b61..b3937c29a000596a0fcd960c2a4caad5bf704b6d 100644 (file)
@@ -188,6 +188,9 @@ void TAG(translate_vertex)(GLcontext *ctx,
 }
 
 
+/* prototype to silence warning */
+void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v );
+
 
 void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
 {