glsl: Handle continuation characters in preprocessor.
[mesa.git] / src / mesa / tnl_dd / t_dd_vb.c
index ab3bb37631b42a5cfae8a82a8b91d89492657b56..b3937c29a000596a0fcd960c2a4caad5bf704b6d 100644 (file)
@@ -184,10 +184,13 @@ void TAG(translate_vertex)(GLcontext *ctx,
       }
    }
 
-   dst->pointSize = ctx->Point._Size;
+   dst->pointSize = ctx->Point.Size;
 }
 
 
+/* prototype to silence warning */
+void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v );
+
 
 void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
 {