vbo: remove dead code in vbo_can_merge_prims
[mesa.git] / src / mesa / vbo / vbo.h
index cab01dcf478d86edf8e112daf0f8b92ba94228e4..17d668e386f8418423dc05fbe5bd1124f36ba9dd 100644 (file)
@@ -42,7 +42,7 @@ extern "C" {
 struct gl_context;
 
 GLboolean
-_vbo_CreateContext(struct gl_context *ctx);
+_vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects);
 
 void
 _vbo_DestroyContext(struct gl_context *ctx);
@@ -84,16 +84,6 @@ void
 vbo_save_EndCallList(struct gl_context *ctx);
 
 
-void
-_vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
-                        struct gl_buffer_object *indirect_data,
-                        GLsizeiptr indirect_offset, unsigned draw_count,
-                        unsigned stride,
-                        struct gl_buffer_object *indirect_draw_count_buffer,
-                        GLsizeiptr indirect_draw_count_offset,
-                        const struct _mesa_index_buffer *ib);
-
-
 void
 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
 
@@ -102,12 +92,6 @@ vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
                        const struct _mesa_index_buffer *ib,
                        GLuint *min_index, GLuint *max_index, GLuint nr_prims);
 
-void
-vbo_use_buffer_objects(struct gl_context *ctx);
-
-void
-vbo_always_unmap_buffers(struct gl_context *ctx);
-
 void
 vbo_sw_primitive_restart(struct gl_context *ctx,
                          const struct _mesa_prim *prim,