#include <stdbool.h>
#include "main/glheader.h"
+#include "main/draw.h"
#ifdef __cplusplus
extern "C" {
#endif
-struct gl_vertex_array;
struct gl_context;
-struct gl_transform_feedback_object;
-
-struct _mesa_prim {
- GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
- GLuint indexed:1;
- GLuint begin:1;
- GLuint end:1;
- GLuint weak:1;
- GLuint no_current_update:1;
- GLuint is_indirect:1;
- GLuint pad:18;
-
- GLuint start;
- GLuint count;
- GLint basevertex;
- GLuint num_instances;
- GLuint base_instance;
- GLuint draw_id;
-
- GLsizeiptr indirect_offset;
-};
-
-/* Would like to call this a "vbo_index_buffer", but this would be
- * confusing as the indices are not neccessarily yet in a non-null
- * buffer object.
- */
-struct _mesa_index_buffer {
- GLuint count;
- unsigned index_size;
- struct gl_buffer_object *obj;
- const void *ptr;
-};
-
-
-GLboolean _vbo_CreateContext( struct gl_context *ctx );
-void _vbo_DestroyContext( struct gl_context *ctx );
+GLboolean
+_vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects);
+void
+_vbo_DestroyContext(struct gl_context *ctx);
void
vbo_exec_invalidate_state(struct gl_context *ctx);
vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
-void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
-void vbo_save_SaveFlushVertices(struct gl_context *ctx);
-void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
-void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
-void vbo_save_EndList(struct gl_context *ctx);
-void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
-void vbo_save_EndCallList(struct gl_context *ctx);
-
-
-typedef void (*vbo_draw_func)( struct gl_context *ctx,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount,
- unsigned stream,
- struct gl_buffer_object *indirect);
-
-
-typedef void (*vbo_indirect_draw_func)(
- struct gl_context *ctx,
- GLuint mode,
- struct gl_buffer_object *indirect_data,
- GLsizeiptr indirect_offset,
- unsigned draw_count,
- unsigned stride,
- struct gl_buffer_object *indirect_params,
- GLsizeiptr indirect_params_offset,
- const struct _mesa_index_buffer *ib);
-
-
-
-
-/* Utility function to cope with various constraints on tnl modules or
- * hardware. This can be used to split an incoming set of arrays and
- * primitives against the following constraints:
- * - Maximum number of indices in index buffer.
- * - Maximum number of vertices referenced by index buffer.
- * - Maximum hardware vertex buffer size.
- */
-struct split_limits {
- GLuint max_verts;
- GLuint max_indices;
- GLuint max_vb_size; /* bytes */
-};
+void
+vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
+void
+vbo_save_SaveFlushVertices(struct gl_context *ctx);
-void vbo_split_prims( struct gl_context *ctx,
- const struct gl_vertex_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits );
+void
+vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
+ bool no_current_update);
+void
+vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
-/* Helpers for dealing translating away non-zero min_index.
- */
-GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
-GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
+void
+vbo_save_EndList(struct gl_context *ctx);
-void vbo_rebase_prims( struct gl_context *ctx,
- const struct gl_vertex_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw );
+void
+vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
+
+void
+vbo_save_EndCallList(struct gl_context *ctx);
void
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index, GLuint nr_prims);
-void vbo_use_buffer_objects(struct gl_context *ctx);
-
-void vbo_always_unmap_buffers(struct gl_context *ctx);
-
-void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
-
-void vbo_set_indirect_draw_func(struct gl_context *ctx,
- vbo_indirect_draw_func func);
-
void
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object *indirect);
+
+const struct gl_array_attributes*
+_vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr);
+
+
+const struct gl_vertex_buffer_binding*
+_vbo_current_binding(const struct gl_context *ctx);
+
+
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);