* Draw a number of primitives.
* \param prims array [nr_prims] describing what to draw (prim type,
* vertex count, first index, instance count, etc).
+ * \param arrays array of vertex arrays for draw
* \param ib index buffer for indexed drawing, NULL for array drawing
* \param index_bounds_valid are min_index and max_index valid?
* \param min_index lowest vertex index used
* This may be deprecated in the future
*/
typedef void (*vbo_draw_func)(struct gl_context *ctx,
+ const struct gl_vertex_array* arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,