#ifndef _VBO_H
#define _VBO_H
-#include "main/mtypes.h"
+#include "main/glheader.h"
+
+struct gl_client_array;
+struct gl_context;
+struct gl_transform_feedback_object;
struct _mesa_prim {
- GLuint mode:8;
+ GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
GLuint indexed:1;
GLuint begin:1;
GLuint end:1;
GLuint weak:1;
- GLuint pad:20;
+ GLuint no_current_update:1;
+ GLuint pad:19;
GLuint start;
GLuint count;
GLint basevertex;
- GLsizei num_instances;
+ GLuint num_instances;
+ GLuint base_instance;
};
/* Would like to call this a "vbo_index_buffer", but this would be
typedef void (*vbo_draw_func)( struct gl_context *ctx,
- const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
- GLuint max_index );
+ GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount );
GLuint min_index,
GLuint max_index,
vbo_draw_func draw );
+
+static inline int
+vbo_sizeof_ib_type(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ default:
+ assert(!"unsupported index data type");
+ /* In case assert is turned off */
+ return 0;
+ }
+}
+
void
-vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index);
+vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index, GLuint nr_prims);
void vbo_use_buffer_objects(struct gl_context *ctx);
+void vbo_always_unmap_buffers(struct gl_context *ctx);
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
+void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
+
+void vbo_bind_arrays(struct gl_context *ctx);
+
+size_t
+vbo_count_tessellated_primitives(GLenum mode, GLuint count,
+ GLuint num_instances);
+
+void
+vbo_sw_primitive_restart(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib);
void GLAPIENTRY
-_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void GLAPIENTRY
-_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
-_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void GLAPIENTRY
-_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
+_es_Materialf(GLenum face, GLenum pname, GLfloat param);
void GLAPIENTRY
-_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x);
+_es_VertexAttrib1f(GLuint indx, GLfloat x);
void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
#endif