GLint basevertex;
GLuint num_instances;
GLuint base_instance;
+ GLuint draw_id;
GLsizeiptr indirect_offset;
};
GLboolean _vbo_CreateContext( struct gl_context *ctx );
void _vbo_DestroyContext( struct gl_context *ctx );
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
+void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
void
vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
+void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
+void vbo_save_SaveFlushVertices(struct gl_context *ctx);
+GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
+void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
+void vbo_save_EndList(struct gl_context *ctx);
+void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
+void vbo_save_EndCallList(struct gl_context *ctx);
+
typedef void (*vbo_draw_func)( struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount,
- struct gl_buffer_object *indirect );
+ unsigned stream,
+ struct gl_buffer_object *indirect);
+
+
+typedef void (*vbo_indirect_draw_func)(
+ struct gl_context *ctx,
+ GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset,
+ unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_params,
+ GLsizeiptr indirect_params_offset,
+ const struct _mesa_index_buffer *ib);
}
}
+void
+vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
+
void
vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
+void vbo_set_indirect_draw_func(struct gl_context *ctx,
+ vbo_indirect_draw_func func);
+
void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
void vbo_bind_arrays(struct gl_context *ctx);