/*
* mesa 3-D graphics library
- * Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
#ifndef _VBO_H
#define _VBO_H
+#include <stdbool.h>
#include "main/glheader.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct gl_client_array;
struct gl_context;
struct gl_transform_feedback_object;
GLuint end:1;
GLuint weak:1;
GLuint no_current_update:1;
- GLuint pad:19;
+ GLuint is_indirect:1;
+ GLuint pad:18;
GLuint start;
GLuint count;
GLint basevertex;
- GLsizei num_instances;
+ GLuint num_instances;
+ GLuint base_instance;
+ GLuint draw_id;
+
+ GLsizeiptr indirect_offset;
};
/* Would like to call this a "vbo_index_buffer", but this would be
GLboolean _vbo_CreateContext( struct gl_context *ctx );
void _vbo_DestroyContext( struct gl_context *ctx );
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
+void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
+
+
+void
+vbo_initialize_exec_dispatch(const struct gl_context *ctx,
+ struct _glapi_table *exec);
+
+void
+vbo_initialize_save_dispatch(const struct gl_context *ctx,
+ struct _glapi_table *exec);
+
+void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
+void vbo_save_SaveFlushVertices(struct gl_context *ctx);
+GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
+void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
+void vbo_save_EndList(struct gl_context *ctx);
+void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
+void vbo_save_EndCallList(struct gl_context *ctx);
typedef void (*vbo_draw_func)( struct gl_context *ctx,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount );
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream,
+ struct gl_buffer_object *indirect);
+
+
+typedef void (*vbo_indirect_draw_func)(
+ struct gl_context *ctx,
+ GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset,
+ unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_params,
+ GLsizeiptr indirect_params_offset,
+ const struct _mesa_index_buffer *ib);
}
}
+void
+vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
+
void
vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
-void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
+void vbo_set_indirect_draw_func(struct gl_context *ctx,
+ vbo_indirect_draw_func func);
void vbo_bind_arrays(struct gl_context *ctx);
size_t
-count_tessellated_primitives(const struct _mesa_prim *prim);
+vbo_count_tessellated_primitives(GLenum mode, GLuint count,
+ GLuint num_instances);
+
+void
+vbo_try_prim_conversion(struct _mesa_prim *p);
+
+bool
+vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1);
+
+void
+vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1);
+
+void
+vbo_sw_primitive_restart(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ struct gl_buffer_object *indirect);
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void GLAPIENTRY
_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
#endif